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Merge git://github.com/EQEmu/Server into Development
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+2
-1
@@ -896,7 +896,8 @@ public:
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//This is used to later set the buff duration of the spell, in slot to duration.
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//Doesn't appear to work directly after the client recieves an action packet.
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void SendBuffDurationPacket(uint16 spell_id, int duration, int inlevel);
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void SendBuffDurationPacket(Buffs_Struct &buff);
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void SendBuffNumHitPacket(Buffs_Struct &buff, int slot);
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void ProcessInspectRequest(Client* requestee, Client* requester);
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bool ClientFinishedLoading() { return (conn_state == ClientConnectFinished); }
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