diff --git a/loginserver/world_server.cpp b/loginserver/world_server.cpp index eb46c0eb0..1ff7b1492 100644 --- a/loginserver/world_server.cpp +++ b/loginserver/world_server.cpp @@ -358,14 +358,12 @@ void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet void WorldServer::HandleNewWorldserver(LoginserverNewWorldRequest *req) { if (m_is_server_logged_in) { - LogError( - "Login server was already marked as logged in, aborting" - ); + LogInfo("Login server was already marked as logged in, returning"); return; } if (!HandleNewWorldserverValidation(req)) { - LogError("WorldServer::HandleNewWorldserver failed validation rules"); + LogError("failed validation rules"); return; } diff --git a/loginserver/world_server.h b/loginserver/world_server.h index 18b3c2010..f5120d38e 100644 --- a/loginserver/world_server.h +++ b/loginserver/world_server.h @@ -80,7 +80,7 @@ private: std::string m_server_version; bool m_is_server_authorized_to_list; bool m_is_server_logged_in; - bool m_is_server_trusted; + bool m_is_server_trusted; // this is primarily for worldserver being able to push updates to the loginserver static void FormatWorldServerName(char *name, int8 server_list_type); };