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Concurrent starting concurrent eqstream
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@@ -0,0 +1,36 @@
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#include "eqstream_concurrent.h"
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struct EQ::Net::ConcurrentEQStreamManager::Impl
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{
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};
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EQ::Net::ConcurrentEQStreamManager::ConcurrentEQStreamManager(const EQStreamManagerInterfaceOptions &options)
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: EQStreamManagerInterface(options)
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{
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_impl.reset(new Impl());
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}
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EQ::Net::ConcurrentEQStreamManager::~ConcurrentEQStreamManager()
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{
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}
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void EQ::Net::ConcurrentEQStreamManager::OnNewConnection(std::function<void(std::shared_ptr<ConcurrentEQStream>)> func)
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{
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}
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void EQ::Net::ConcurrentEQStreamManager::OnConnectionStateChange(std::function<void(std::shared_ptr<ConcurrentEQStream>, DbProtocolStatus, DbProtocolStatus)> func)
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{
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}
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void EQ::Net::ConcurrentEQStreamManager::DaybreakNewConnection(std::shared_ptr<DaybreakConnection> connection)
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{
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}
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void EQ::Net::ConcurrentEQStreamManager::DaybreakConnectionStateChange(std::shared_ptr<DaybreakConnection> connection, DbProtocolStatus from, DbProtocolStatus to)
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{
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}
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void EQ::Net::ConcurrentEQStreamManager::DaybreakPacketRecv(std::shared_ptr<DaybreakConnection> connection, const Packet &p)
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{
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}
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@@ -0,0 +1,60 @@
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#pragma once
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#include "../eq_stream_intf.h"
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#include <memory>
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namespace EQ
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{
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namespace Net
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{
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class ConcurrentEQStream;
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class ConcurrentEQStreamManager : public EQStreamManagerInterface
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{
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public:
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ConcurrentEQStreamManager(const EQStreamManagerInterfaceOptions &options);
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~ConcurrentEQStreamManager();
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void OnNewConnection(std::function<void(std::shared_ptr<ConcurrentEQStream>)> func);
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void OnConnectionStateChange(std::function<void(std::shared_ptr<ConcurrentEQStream>, DbProtocolStatus, DbProtocolStatus)> func);
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private:
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struct Impl;
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std::unique_ptr<Impl> _impl;
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void DaybreakNewConnection(std::shared_ptr<DaybreakConnection> connection);
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void DaybreakConnectionStateChange(std::shared_ptr<DaybreakConnection> connection, DbProtocolStatus from, DbProtocolStatus to);
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void DaybreakPacketRecv(std::shared_ptr<DaybreakConnection> connection, const Packet &p);
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friend class EQStream;
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};
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class ConcurrentEQStream : public EQStreamInterface
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{
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public:
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ConcurrentEQStream(EQStreamManagerInterface *parent, uint64_t id);
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~ConcurrentEQStream();
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virtual void QueuePacket(const EQApplicationPacket *p, bool ack_req = true);
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virtual void FastQueuePacket(EQApplicationPacket **p, bool ack_req = true);
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virtual EQApplicationPacket *PopPacket();
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virtual void Close();
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virtual void ReleaseFromUse();
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virtual void RemoveData();
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virtual std::string GetRemoteAddr() const;
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virtual uint32 GetRemoteIP() const;
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virtual uint16 GetRemotePort() const;
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virtual bool CheckState(EQStreamState state);
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virtual std::string Describe() const;
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virtual void SetActive(bool val);
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virtual MatchState CheckSignature(const Signature *sig);
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virtual EQStreamState GetState();
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virtual void SetOpcodeManager(OpcodeManager **opm);
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virtual Stats GetStats() const;
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virtual void ResetStats();
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virtual EQStreamManagerInterface* GetManager() const;
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private:
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struct Impl;
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std::unique_ptr<Impl> _impl;
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friend class ConcurrentEQStreamManager;
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};
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}
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}
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