diff --git a/changelog.txt b/changelog.txt index 33848c7d8..b4b20972a 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,10 +1,25 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50) ------------------------------------------------------- +== 05/28/2018 == +Akkadius: Fixed an issue where size 0 NPC's hop in and out of the ground at idle +Akkadius: NPC's now open doors within proximity given the door doesn't have locked requirements +Akkadius: #reloadallrules will now display zones that have had their rules reloaded to GM's +Akkadius: Zones should now respect "shutdowndelay" in the zones table at all times +Akkadius: Fixed an issue where boats would snap to the bed of the water of body +Akkadius: Added rule Aggro:NPCAggroMaxDistanceEnabled - defaults to true +Akkadius: Changed map directory load structure + - maps/base/*.map + - maps/nav/*.nav + - maps/water/*.wtr + - maps/path/*.path + +KLS: Implemented navigation mesh + - All up to date maps and navs can be found https://github.com/Akkadius/EQEmuMaps + == 03/28/2018 == Kayen: SE_CastOnFadeEffect, SE_CastOnFadeEffectNPC, SE_CastOnFadeEffectAlway triggered spell will now hit the correct targets. - == 03/07/2018 == Uleat: Added command '#ucs' to force a reconnect to UCS server. - Works in place of client auto-reconnect packet in zones where feature is unsupported diff --git a/zone/pathfinder_interface.cpp b/zone/pathfinder_interface.cpp index aca0f96ad..983a85a01 100644 --- a/zone/pathfinder_interface.cpp +++ b/zone/pathfinder_interface.cpp @@ -8,7 +8,7 @@ IPathfinder *IPathfinder::Load(const std::string &zone) { struct stat statbuffer; - std::string waypoint_path = fmt::format("maps/{0}.path", zone); + std::string waypoint_path = fmt::format("maps/path/{0}.path", zone); std::string navmesh_path = fmt::format("maps/nav/{0}.nav", zone); if (stat(navmesh_path.c_str(), &statbuffer) == 0) { return new PathfinderNavmesh(navmesh_path);