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Cleanup eqemu_logsys code and automatically inject new logging categories into the database if they do not exist
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@ -40,3 +40,4 @@ logs/
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vcpkg/
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.idea/*
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*cbp
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@ -2063,51 +2063,91 @@ uint32 Database::GetGuildIDByCharID(uint32 character_id)
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return atoi(row[0]);
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}
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void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
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{
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void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings) {
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// log_settings previously initialized to '0' by EQEmuLogSys::LoadLogSettingsDefaults()
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std::string query =
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"SELECT "
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"log_category_id, "
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"log_category_description, "
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"log_to_console, "
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"log_to_file, "
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"log_to_gmsay "
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"FROM "
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"logsys_categories "
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"ORDER BY log_category_id";
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"SELECT "
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"log_category_id, "
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"log_category_description, "
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"log_to_console, "
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"log_to_file, "
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"log_to_gmsay "
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"FROM "
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"logsys_categories "
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"ORDER BY log_category_id";
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auto results = QueryDatabase(query);
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int log_category = 0;
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int log_category_id = 0;
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LogSys.file_logs_enabled = false;
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int categories_in_database[1000] = {};
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for (auto row = results.begin(); row != results.end(); ++row) {
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log_category = atoi(row[0]);
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if (log_category <= Logs::None || log_category >= Logs::MaxCategoryID)
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log_category_id = atoi(row[0]);
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if (log_category_id <= Logs::None || log_category_id >= Logs::MaxCategoryID) {
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continue;
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}
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log_settings[log_category].log_to_console = atoi(row[2]);
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log_settings[log_category].log_to_file = atoi(row[3]);
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log_settings[log_category].log_to_gmsay = atoi(row[4]);
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log_settings[log_category_id].log_to_console = atoi(row[2]);
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log_settings[log_category_id].log_to_file = atoi(row[3]);
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log_settings[log_category_id].log_to_gmsay = atoi(row[4]);
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/* Determine if any output method is enabled for the category
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and set it to 1 so it can used to check if category is enabled */
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const bool log_to_console = log_settings[log_category].log_to_console > 0;
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const bool log_to_file = log_settings[log_category].log_to_file > 0;
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const bool log_to_gmsay = log_settings[log_category].log_to_gmsay > 0;
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/**
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* Determine if any output method is enabled for the category
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* and set it to 1 so it can used to check if category is enabled
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*/
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const bool log_to_console = log_settings[log_category_id].log_to_console > 0;
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const bool log_to_file = log_settings[log_category_id].log_to_file > 0;
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const bool log_to_gmsay = log_settings[log_category_id].log_to_gmsay > 0;
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const bool is_category_enabled = log_to_console || log_to_file || log_to_gmsay;
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if (is_category_enabled)
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log_settings[log_category].is_category_enabled = 1;
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if (is_category_enabled) {
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log_settings[log_category_id].is_category_enabled = 1;
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}
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/*
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This determines whether or not the process needs to actually file log anything.
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If we go through this whole loop and nothing is set to any debug level, there is no point to create a file or keep anything open
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*/
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if (log_settings[log_category].log_to_file > 0){
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/**
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* This determines whether or not the process needs to actually file log anything.
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* If we go through this whole loop and nothing is set to any debug level, there is no point to create a file or keep anything open
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*/
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if (log_settings[log_category_id].log_to_file > 0) {
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LogSys.file_logs_enabled = true;
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}
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categories_in_database[log_category_id] = 1;
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}
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/**
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* Auto inject categories that don't exist in the database...
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*/
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for (int log_index = Logs::AA; log_index != Logs::MaxCategoryID; log_index++) {
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if (!categories_in_database[log_index]) {
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Log(Logs::General,
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Logs::Status,
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"New Log Category '%s' doesn't exist... Automatically adding to `logsys_categories` table...",
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Logs::LogCategoryName[log_index]
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);
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std::string inject_query = StringFormat(
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"INSERT INTO logsys_categories "
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"(log_category_id, "
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"log_category_description, "
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"log_to_console, "
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"log_to_file, "
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"log_to_gmsay) "
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"VALUES "
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"(%i, '%s', %i, %i, %i)",
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log_index,
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EscapeString(Logs::LogCategoryName[log_index]).c_str(),
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log_settings[log_category_id].log_to_console,
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log_settings[log_category_id].log_to_file,
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log_settings[log_category_id].log_to_gmsay
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);
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QueryDatabase(inject_query);
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}
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}
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}
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@ -1,22 +1,23 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2018 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "eqemu_logsys.h"
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#include "platform.h"
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#include "string_util.h"
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@ -33,106 +34,144 @@
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std::ofstream process_log;
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#ifdef _WINDOWS
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#include <direct.h>
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#include <conio.h>
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#include <iostream>
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#include <dos.h>
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#include <windows.h>
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#include <process.h>
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#include <direct.h>
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#include <conio.h>
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#include <iostream>
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#include <dos.h>
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#include <windows.h>
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#include <process.h>
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#else
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#include <unistd.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#endif
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/* Linux ANSI console color defines */
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/**
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* Linux ANSI console color defines
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*/
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#define LC_RESET "\033[0m"
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#define LC_BLACK "\033[30m" /* Black */
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#define LC_RED "\033[31m" /* Red */
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#define LC_GREEN "\033[32m" /* Green */
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#define LC_YELLOW "\033[33m" /* Yellow */
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#define LC_BLUE "\033[34m" /* Blue */
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#define LC_MAGENTA "\033[35m" /* Magenta */
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#define LC_CYAN "\033[36m" /* Cyan */
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#define LC_WHITE "\033[37m" /* White */
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#define LC_BLACK "\033[30m" /* Black */
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#define LC_RED "\033[31m" /* Red */
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#define LC_GREEN "\033[32m" /* Green */
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#define LC_YELLOW "\033[33m" /* Yellow */
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#define LC_BLUE "\033[34m" /* Blue */
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#define LC_MAGENTA "\033[35m" /* Magenta */
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#define LC_CYAN "\033[36m" /* Cyan */
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#define LC_WHITE "\033[37m" /* White */
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namespace Console {
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enum Color {
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Black = 0,
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Blue = 1,
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Green = 2,
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Cyan = 3,
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Red = 4,
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Magenta = 5,
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Brown = 6,
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LightGray = 7,
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DarkGray = 8,
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LightBlue = 9,
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LightGreen = 10,
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LightCyan = 11,
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LightRed = 12,
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Black = 0,
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Blue = 1,
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Green = 2,
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Cyan = 3,
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Red = 4,
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Magenta = 5,
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Brown = 6,
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LightGray = 7,
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DarkGray = 8,
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LightBlue = 9,
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LightGreen = 10,
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LightCyan = 11,
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LightRed = 12,
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LightMagenta = 13,
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Yellow = 14,
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White = 15
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Yellow = 14,
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White = 15
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};
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}
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enum GameChatColor {
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yellow = 15,
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red = 13,
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light_green = 14,
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light_cyan = 258,
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light_purple = 5
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};
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/**
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* EQEmuLogSys Constructor
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*/
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EQEmuLogSys::EQEmuLogSys()
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{
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on_log_gmsay_hook = [](uint16 log_type, const std::string&) {};
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on_log_gmsay_hook = [](uint16 log_type, const std::string &) {};
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bool file_logs_enabled = false;
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int log_platform = 0;
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int log_platform = 0;
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}
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/**
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* EQEmuLogSys Deconstructor
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*/
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EQEmuLogSys::~EQEmuLogSys()
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{
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}
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void EQEmuLogSys::LoadLogSettingsDefaults()
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{
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/* Get Executable platform currently running this code (Zone/World/etc) */
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/**
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* Get Executable platform currently running this code (Zone/World/etc)
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*/
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log_platform = GetExecutablePlatformInt();
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/* Zero out Array */
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/**
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* Zero out Array
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*/
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memset(log_settings, 0, sizeof(LogSettings) * Logs::LogCategory::MaxCategoryID);
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/* Set Defaults */
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log_settings[Logs::World_Server].log_to_console = Logs::General;
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log_settings[Logs::Zone_Server].log_to_console = Logs::General;
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log_settings[Logs::QS_Server].log_to_console = Logs::General;
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log_settings[Logs::UCS_Server].log_to_console = Logs::General;
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log_settings[Logs::Crash].log_to_console = Logs::General;
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log_settings[Logs::MySQLError].log_to_console = Logs::General;
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log_settings[Logs::Login_Server].log_to_console = Logs::General;
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/**
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* Set Defaults
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*/
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log_settings[Logs::World_Server].log_to_console = Logs::General;
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log_settings[Logs::Zone_Server].log_to_console = Logs::General;
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log_settings[Logs::QS_Server].log_to_console = Logs::General;
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log_settings[Logs::UCS_Server].log_to_console = Logs::General;
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log_settings[Logs::Crash].log_to_console = Logs::General;
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log_settings[Logs::MySQLError].log_to_console = Logs::General;
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log_settings[Logs::Login_Server].log_to_console = Logs::General;
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log_settings[Logs::Headless_Client].log_to_console = Logs::General;
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/* Set Category enabled status on defaults */
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/**
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* Set Category enabled status on defaults
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*/
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log_settings[Logs::World_Server].is_category_enabled = 1;
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log_settings[Logs::Zone_Server].is_category_enabled = 1;
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log_settings[Logs::QS_Server].is_category_enabled = 1;
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log_settings[Logs::UCS_Server].is_category_enabled = 1;
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log_settings[Logs::Crash].is_category_enabled = 1;
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log_settings[Logs::MySQLError].is_category_enabled = 1;
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log_settings[Logs::Zone_Server].is_category_enabled = 1;
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log_settings[Logs::QS_Server].is_category_enabled = 1;
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log_settings[Logs::UCS_Server].is_category_enabled = 1;
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log_settings[Logs::Crash].is_category_enabled = 1;
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log_settings[Logs::MySQLError].is_category_enabled = 1;
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log_settings[Logs::Login_Server].is_category_enabled = 1;
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/* Declare process file names for log writing
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If there is no process_file_name declared, no log file will be written, simply
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*/
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if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformWorld)
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/**
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* Declare process file names for log writing=
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*/
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if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformWorld) {
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platform_file_name = "world";
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else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformQueryServ)
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}
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else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformQueryServ) {
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platform_file_name = "query_server";
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else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone)
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}
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else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone) {
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platform_file_name = "zone";
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else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformUCS)
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}
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else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformUCS) {
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platform_file_name = "ucs";
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else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLogin)
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}
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else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLogin) {
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platform_file_name = "login";
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else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLaunch)
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}
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else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLaunch) {
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platform_file_name = "launcher";
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else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformHC)
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}
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else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformHC) {
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platform_file_name = "hc";
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}
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}
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/**
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* @param log_category
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* @param in_message
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* @return
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*/
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std::string EQEmuLogSys::FormatOutMessageString(uint16 log_category, const std::string &in_message)
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{
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std::string ret;
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@ -144,17 +183,33 @@ std::string EQEmuLogSys::FormatOutMessageString(uint16 log_category, const std::
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return ret;
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}
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/**
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* @param debug_level
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* @param log_category
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* @param message
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*/
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void EQEmuLogSys::ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message)
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{
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/* Enabling Netcode based GMSay output creates a feedback loop that ultimately ends in a crash */
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if (log_category == Logs::LogCategory::Netcode)
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/**
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* Enabling Netcode based GMSay output creates a feedback loop that ultimately ends in a crash
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*/
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if (log_category == Logs::LogCategory::Netcode) {
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return;
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}
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/* Check to see if the process that actually ran this is zone */
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if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone)
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/**
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* Check to see if the process that actually ran this is zone
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*/
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if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone) {
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on_log_gmsay_hook(log_category, message);
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}
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}
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/**
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* @param debug_level
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* @param log_category
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* @param message
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*/
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void EQEmuLogSys::ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message)
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{
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if (log_category == Logs::Crash) {
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@ -162,7 +217,10 @@ void EQEmuLogSys::ProcessLogWrite(uint16 debug_level, uint16 log_category, const
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EQEmuLogSys::SetCurrentTimeStamp(time_stamp);
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std::ofstream crash_log;
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EQEmuLogSys::MakeDirectory("logs/crashes");
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crash_log.open(StringFormat("logs/crashes/crash_%s_%i.log", platform_file_name.c_str(), getpid()), std::ios_base::app | std::ios_base::out);
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crash_log.open(
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StringFormat("logs/crashes/crash_%s_%i.log", platform_file_name.c_str(), getpid()),
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std::ios_base::app | std::ios_base::out
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);
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crash_log << time_stamp << " " << message << "\n";
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crash_log.close();
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}
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@ -170,11 +228,17 @@ void EQEmuLogSys::ProcessLogWrite(uint16 debug_level, uint16 log_category, const
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char time_stamp[80];
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EQEmuLogSys::SetCurrentTimeStamp(time_stamp);
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if (process_log)
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if (process_log) {
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process_log << time_stamp << " " << message << std::endl;
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}
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}
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uint16 EQEmuLogSys::GetWindowsConsoleColorFromCategory(uint16 log_category) {
|
||||
/**
|
||||
* @param log_category
|
||||
* @return
|
||||
*/
|
||||
uint16 EQEmuLogSys::GetWindowsConsoleColorFromCategory(uint16 log_category)
|
||||
{
|
||||
switch (log_category) {
|
||||
case Logs::Status:
|
||||
case Logs::Normal:
|
||||
@ -197,7 +261,12 @@ uint16 EQEmuLogSys::GetWindowsConsoleColorFromCategory(uint16 log_category) {
|
||||
}
|
||||
}
|
||||
|
||||
std::string EQEmuLogSys::GetLinuxConsoleColorFromCategory(uint16 log_category) {
|
||||
/**
|
||||
* @param log_category
|
||||
* @return
|
||||
*/
|
||||
std::string EQEmuLogSys::GetLinuxConsoleColorFromCategory(uint16 log_category)
|
||||
{
|
||||
switch (log_category) {
|
||||
case Logs::Status:
|
||||
case Logs::Normal:
|
||||
@ -220,52 +289,68 @@ std::string EQEmuLogSys::GetLinuxConsoleColorFromCategory(uint16 log_category) {
|
||||
}
|
||||
}
|
||||
|
||||
uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category) {
|
||||
/**
|
||||
* @param log_category
|
||||
* @return
|
||||
*/
|
||||
uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category)
|
||||
{
|
||||
switch (log_category) {
|
||||
case Logs::Status:
|
||||
case Logs::Normal:
|
||||
return 15; /* Yellow */
|
||||
return GameChatColor::yellow;
|
||||
case Logs::MySQLError:
|
||||
case Logs::Error:
|
||||
return 13; /* Red */
|
||||
return GameChatColor::red;
|
||||
case Logs::MySQLQuery:
|
||||
case Logs::Debug:
|
||||
return 14; /* Light Green */
|
||||
return GameChatColor::light_green;
|
||||
case Logs::Quests:
|
||||
return 258; /* Light Cyan */
|
||||
return GameChatColor::light_cyan;
|
||||
case Logs::Commands:
|
||||
case Logs::Mercenaries:
|
||||
return 5; /* Light Purple */
|
||||
return GameChatColor::light_purple;
|
||||
case Logs::Crash:
|
||||
return 13; /* Red */
|
||||
return GameChatColor::red;
|
||||
default:
|
||||
return 15; /* Yellow */
|
||||
return GameChatColor::yellow;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param debug_level
|
||||
* @param log_category
|
||||
* @param message
|
||||
*/
|
||||
void EQEmuLogSys::ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message)
|
||||
{
|
||||
|
||||
#ifdef _WINDOWS
|
||||
HANDLE console_handle;
|
||||
console_handle = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
CONSOLE_FONT_INFOEX info = { 0 };
|
||||
info.cbSize = sizeof(info);
|
||||
info.dwFontSize.Y = 12; // leave X as zero
|
||||
info.FontWeight = FW_NORMAL;
|
||||
wcscpy(info.FaceName, L"Lucida Console");
|
||||
SetCurrentConsoleFontEx(console_handle, NULL, &info);
|
||||
SetConsoleTextAttribute(console_handle, EQEmuLogSys::GetWindowsConsoleColorFromCategory(log_category));
|
||||
std::cout << message << "\n";
|
||||
SetConsoleTextAttribute(console_handle, Console::Color::White);
|
||||
#else
|
||||
std::cout << EQEmuLogSys::GetLinuxConsoleColorFromCategory(log_category) << message << LC_RESET << std::endl;
|
||||
#endif
|
||||
#ifdef _WINDOWS
|
||||
HANDLE console_handle;
|
||||
console_handle = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
CONSOLE_FONT_INFOEX info = { 0 };
|
||||
info.cbSize = sizeof(info);
|
||||
info.dwFontSize.Y = 12; // leave X as zero
|
||||
info.FontWeight = FW_NORMAL;
|
||||
wcscpy(info.FaceName, L"Lucida Console");
|
||||
SetCurrentConsoleFontEx(console_handle, NULL, &info);
|
||||
SetConsoleTextAttribute(console_handle, EQEmuLogSys::GetWindowsConsoleColorFromCategory(log_category));
|
||||
std::cout << message << "\n";
|
||||
SetConsoleTextAttribute(console_handle, Console::Color::White);
|
||||
#else
|
||||
std::cout << EQEmuLogSys::GetLinuxConsoleColorFromCategory(log_category) << message << LC_RESET << std::endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* Core logging function
|
||||
*
|
||||
* @param debug_level
|
||||
* @param log_category
|
||||
* @param message
|
||||
* @param ...
|
||||
*/
|
||||
void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...)
|
||||
{
|
||||
|
||||
bool log_to_console = true;
|
||||
if (log_settings[log_category].log_to_console < debug_level) {
|
||||
log_to_console = false;
|
||||
@ -282,8 +367,9 @@ void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::st
|
||||
}
|
||||
|
||||
const bool nothing_to_log = !log_to_console && !log_to_file && !log_to_gmsay;
|
||||
if (nothing_to_log)
|
||||
if (nothing_to_log) {
|
||||
return;
|
||||
}
|
||||
|
||||
va_list args;
|
||||
va_start(args, message);
|
||||
@ -292,20 +378,32 @@ void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::st
|
||||
|
||||
std::string output_debug_message = EQEmuLogSys::FormatOutMessageString(log_category, output_message);
|
||||
|
||||
if (log_to_console) EQEmuLogSys::ProcessConsoleMessage(debug_level, log_category, output_debug_message);
|
||||
if (log_to_gmsay) EQEmuLogSys::ProcessGMSay(debug_level, log_category, output_debug_message);
|
||||
if (log_to_file) EQEmuLogSys::ProcessLogWrite(debug_level, log_category, output_debug_message);
|
||||
if (log_to_console) {
|
||||
EQEmuLogSys::ProcessConsoleMessage(debug_level, log_category, output_debug_message);
|
||||
}
|
||||
if (log_to_gmsay) {
|
||||
EQEmuLogSys::ProcessGMSay(debug_level, log_category, output_debug_message);
|
||||
}
|
||||
if (log_to_file) {
|
||||
EQEmuLogSys::ProcessLogWrite(debug_level, log_category, output_debug_message);
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmuLogSys::SetCurrentTimeStamp(char* time_stamp)
|
||||
/**
|
||||
* @param time_stamp
|
||||
*/
|
||||
void EQEmuLogSys::SetCurrentTimeStamp(char *time_stamp)
|
||||
{
|
||||
time_t raw_time;
|
||||
struct tm * time_info;
|
||||
time_t raw_time;
|
||||
struct tm *time_info;
|
||||
time(&raw_time);
|
||||
time_info = localtime(&raw_time);
|
||||
strftime(time_stamp, 80, "[%m-%d-%Y :: %H:%M:%S]", time_info);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param directory_name
|
||||
*/
|
||||
void EQEmuLogSys::MakeDirectory(const std::string &directory_name)
|
||||
{
|
||||
#ifdef _WINDOWS
|
||||
@ -315,8 +413,9 @@ void EQEmuLogSys::MakeDirectory(const std::string &directory_name)
|
||||
_mkdir(directory_name.c_str());
|
||||
#else
|
||||
struct stat st;
|
||||
if (stat(directory_name.c_str(), &st) == 0) // exists
|
||||
if (stat(directory_name.c_str(), &st) == 0) { // exists
|
||||
return;
|
||||
}
|
||||
mkdir(directory_name.c_str(), 0755);
|
||||
#endif
|
||||
}
|
||||
@ -328,29 +427,75 @@ void EQEmuLogSys::CloseFileLogs()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param log_name
|
||||
*/
|
||||
void EQEmuLogSys::StartFileLogs(const std::string &log_name)
|
||||
{
|
||||
EQEmuLogSys::CloseFileLogs();
|
||||
|
||||
/* When loading settings, we must have been given a reason in category based logging to output to a file in order to even create or open one... */
|
||||
if (file_logs_enabled == false)
|
||||
/**
|
||||
* When loading settings, we must have been given a reason in category based logging to output to a file in order to even create or open one...
|
||||
*/
|
||||
if (!file_logs_enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Zone
|
||||
*/
|
||||
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone) {
|
||||
if (!log_name.empty())
|
||||
if (!log_name.empty()) {
|
||||
platform_file_name = log_name;
|
||||
}
|
||||
|
||||
if (platform_file_name.empty())
|
||||
if (platform_file_name.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
EQEmuLogSys::Out(Logs::General, Logs::Status, "Starting File Log 'logs/%s_%i.log'", platform_file_name.c_str(), getpid());
|
||||
EQEmuLogSys::Out(
|
||||
Logs::General,
|
||||
Logs::Status,
|
||||
"Starting File Log 'logs/%s_%i.log'",
|
||||
platform_file_name.c_str(),
|
||||
getpid());
|
||||
|
||||
/**
|
||||
* Make directory if not exists
|
||||
*/
|
||||
EQEmuLogSys::MakeDirectory("logs/zone");
|
||||
process_log.open(StringFormat("logs/zone/%s_%i.log", platform_file_name.c_str(), getpid()), std::ios_base::app | std::ios_base::out);
|
||||
} else {
|
||||
if (platform_file_name.empty())
|
||||
return;
|
||||
|
||||
EQEmuLogSys::Out(Logs::General, Logs::Status, "Starting File Log 'logs/%s_%i.log'", platform_file_name.c_str(), getpid());
|
||||
process_log.open(StringFormat("logs/%s_%i.log", platform_file_name.c_str(), getpid()), std::ios_base::app | std::ios_base::out);
|
||||
/**
|
||||
* Open file pointer
|
||||
*/
|
||||
process_log.open(
|
||||
StringFormat("logs/zone/%s_%i.log", platform_file_name.c_str(), getpid()),
|
||||
std::ios_base::app | std::ios_base::out
|
||||
);
|
||||
}
|
||||
else {
|
||||
|
||||
/**
|
||||
* All other processes
|
||||
*/
|
||||
|
||||
if (platform_file_name.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
EQEmuLogSys::Out(
|
||||
Logs::General,
|
||||
Logs::Status,
|
||||
"Starting File Log 'logs/%s_%i.log'",
|
||||
platform_file_name.c_str(),
|
||||
getpid());
|
||||
|
||||
/**
|
||||
* Open file pointer
|
||||
*/
|
||||
process_log.open(
|
||||
StringFormat("logs/%s_%i.log", platform_file_name.c_str(), getpid()),
|
||||
std::ios_base::app | std::ios_base::out
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -1,20 +1,21 @@
|
||||
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2018 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_LOGSYS_H
|
||||
@ -34,130 +35,134 @@ namespace Logs {
|
||||
Detail /* 3 - Use this for extreme detail in logging, usually in extreme debugging in the stack or interprocess communication */
|
||||
};
|
||||
|
||||
/*
|
||||
If you add to this, make sure you update LogCategoryName
|
||||
NOTE: Only add to the bottom of the enum because that is the type ID assignment
|
||||
*/
|
||||
/**
|
||||
* If you add to this, make sure you update LogCategoryName
|
||||
*
|
||||
* NOTE: Only add to the bottom of the enum because that is the type ID assignment
|
||||
*/
|
||||
enum LogCategory {
|
||||
None = 0,
|
||||
AA,
|
||||
AI,
|
||||
Aggro,
|
||||
Attack,
|
||||
Client_Server_Packet,
|
||||
Combat,
|
||||
Commands,
|
||||
Crash,
|
||||
Debug,
|
||||
Doors,
|
||||
Error,
|
||||
Guilds,
|
||||
Inventory,
|
||||
Launcher,
|
||||
Netcode,
|
||||
Normal,
|
||||
Object,
|
||||
Pathing,
|
||||
QS_Server,
|
||||
Quests,
|
||||
Rules,
|
||||
Skills,
|
||||
Spawns,
|
||||
Spells,
|
||||
Status,
|
||||
TCP_Connection,
|
||||
Tasks,
|
||||
Tradeskills,
|
||||
Trading,
|
||||
Tribute,
|
||||
UCS_Server,
|
||||
WebInterface_Server,
|
||||
World_Server,
|
||||
Zone_Server,
|
||||
MySQLError,
|
||||
MySQLQuery,
|
||||
Mercenaries,
|
||||
QuestDebug,
|
||||
Server_Client_Packet,
|
||||
Client_Server_Packet_Unhandled,
|
||||
Server_Client_Packet_With_Dump,
|
||||
Client_Server_Packet_With_Dump,
|
||||
Login_Server,
|
||||
Client_Login,
|
||||
Headless_Client,
|
||||
HP_Update,
|
||||
FixZ,
|
||||
Food,
|
||||
Traps,
|
||||
NPCRoamBox,
|
||||
NPCScaling,
|
||||
MaxCategoryID /* Don't Remove this */
|
||||
};
|
||||
|
||||
enum LogCategory {
|
||||
None = 0,
|
||||
AA,
|
||||
AI,
|
||||
Aggro,
|
||||
Attack,
|
||||
Client_Server_Packet,
|
||||
Combat,
|
||||
Commands,
|
||||
Crash,
|
||||
Debug,
|
||||
Doors,
|
||||
Error,
|
||||
Guilds,
|
||||
Inventory,
|
||||
Launcher,
|
||||
Netcode,
|
||||
Normal,
|
||||
Object,
|
||||
Pathing,
|
||||
QS_Server,
|
||||
Quests,
|
||||
Rules,
|
||||
Skills,
|
||||
Spawns,
|
||||
Spells,
|
||||
Status,
|
||||
TCP_Connection,
|
||||
Tasks,
|
||||
Tradeskills,
|
||||
Trading,
|
||||
Tribute,
|
||||
UCS_Server,
|
||||
WebInterface_Server,
|
||||
World_Server,
|
||||
Zone_Server,
|
||||
MySQLError,
|
||||
MySQLQuery,
|
||||
Mercenaries,
|
||||
QuestDebug,
|
||||
Server_Client_Packet,
|
||||
Client_Server_Packet_Unhandled,
|
||||
Server_Client_Packet_With_Dump,
|
||||
Client_Server_Packet_With_Dump,
|
||||
Login_Server,
|
||||
Client_Login,
|
||||
Headless_Client,
|
||||
HP_Update,
|
||||
FixZ,
|
||||
Food,
|
||||
Traps,
|
||||
NPCRoamBox,
|
||||
MaxCategoryID /* Don't Remove this*/
|
||||
};
|
||||
|
||||
/* If you add to this, make sure you update LogCategory */
|
||||
static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
|
||||
"",
|
||||
"AA",
|
||||
"AI",
|
||||
"Aggro",
|
||||
"Attack",
|
||||
"Packet :: Client -> Server",
|
||||
"Combat",
|
||||
"Commands",
|
||||
"Crash",
|
||||
"Debug",
|
||||
"Doors",
|
||||
"Error",
|
||||
"Guilds",
|
||||
"Inventory",
|
||||
"Launcher",
|
||||
"Netcode",
|
||||
"Normal",
|
||||
"Object",
|
||||
"Pathing",
|
||||
"QS Server",
|
||||
"Quests",
|
||||
"Rules",
|
||||
"Skills",
|
||||
"Spawns",
|
||||
"Spells",
|
||||
"Status",
|
||||
"TCP Connection",
|
||||
"Tasks",
|
||||
"Tradeskills",
|
||||
"Trading",
|
||||
"Tribute",
|
||||
"UCS Server",
|
||||
"WebInterface Server",
|
||||
"World Server",
|
||||
"Zone Server",
|
||||
"MySQL Error",
|
||||
"MySQL Query",
|
||||
"Mercenaries",
|
||||
"Quest Debug",
|
||||
"Packet :: Server -> Client",
|
||||
"Packet :: Client -> Server Unhandled",
|
||||
"Packet :: Server -> Client (Dump)",
|
||||
"Packet :: Client -> Server (Dump)",
|
||||
"Login Server",
|
||||
"Client Login",
|
||||
"Headless Client",
|
||||
"HP Update",
|
||||
"FixZ",
|
||||
"Food",
|
||||
"Traps",
|
||||
"NPC Roam Box"
|
||||
};
|
||||
/**
|
||||
* If you add to this, make sure you update LogCategory
|
||||
*/
|
||||
static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
|
||||
"",
|
||||
"AA",
|
||||
"AI",
|
||||
"Aggro",
|
||||
"Attack",
|
||||
"Packet :: Client -> Server",
|
||||
"Combat",
|
||||
"Commands",
|
||||
"Crash",
|
||||
"Debug",
|
||||
"Doors",
|
||||
"Error",
|
||||
"Guilds",
|
||||
"Inventory",
|
||||
"Launcher",
|
||||
"Netcode",
|
||||
"Normal",
|
||||
"Object",
|
||||
"Pathing",
|
||||
"QS Server",
|
||||
"Quests",
|
||||
"Rules",
|
||||
"Skills",
|
||||
"Spawns",
|
||||
"Spells",
|
||||
"Status",
|
||||
"TCP Connection",
|
||||
"Tasks",
|
||||
"Tradeskills",
|
||||
"Trading",
|
||||
"Tribute",
|
||||
"UCS Server",
|
||||
"WebInterface Server",
|
||||
"World Server",
|
||||
"Zone Server",
|
||||
"MySQL Error",
|
||||
"MySQL Query",
|
||||
"Mercenaries",
|
||||
"Quest Debug",
|
||||
"Packet :: Server -> Client",
|
||||
"Packet :: Client -> Server Unhandled",
|
||||
"Packet :: Server -> Client (Dump)",
|
||||
"Packet :: Client -> Server (Dump)",
|
||||
"Login Server",
|
||||
"Client Login",
|
||||
"Headless Client",
|
||||
"HP Update",
|
||||
"FixZ",
|
||||
"Food",
|
||||
"Traps",
|
||||
"NPC Roam Box",
|
||||
"NPC Scaling"
|
||||
};
|
||||
}
|
||||
|
||||
#define Log(debug_level, log_category, message, ...) do {\
|
||||
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
|
||||
LogSys.Out(debug_level, log_category, message, ##__VA_ARGS__);\
|
||||
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
|
||||
LogSys.Out(debug_level, log_category, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogF(debug_level, log_category, message, ...) do {\
|
||||
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
|
||||
LogSys.OutF(debug_level, log_category, message, ##__VA_ARGS__);\
|
||||
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
|
||||
LogSys.OutF(debug_level, log_category, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
class EQEmuLogSys {
|
||||
@ -165,21 +170,30 @@ public:
|
||||
EQEmuLogSys();
|
||||
~EQEmuLogSys();
|
||||
|
||||
void CloseFileLogs(); /* Close File Logs wherever necessary, either at zone shutdown or entire process shutdown for everything else. This should be handled on deconstructor but to be safe we use it anyways. */
|
||||
void LoadLogSettingsDefaults(); /* Initializes log_settings and sets some defaults if DB is not present */
|
||||
void MakeDirectory(const std::string &directory_name); /* Platform independent way of performing a MakeDirectory based on name */
|
||||
/*
|
||||
The one and only Logging function that uses a debug level as a parameter, as well as a log_category
|
||||
log_category - defined in Logs::LogCategory::[]
|
||||
log_category name resolution works by passing the enum int ID to Logs::LogCategoryName[category_id]
|
||||
/**
|
||||
* Close File Logs wherever necessary, either at zone shutdown or entire process shutdown for everything else.
|
||||
* This should be handled on deconstructor but to be safe we use it anyways.
|
||||
*/
|
||||
void CloseFileLogs();
|
||||
void LoadLogSettingsDefaults();
|
||||
void MakeDirectory(const std::string &directory_name);
|
||||
|
||||
Example: EQEmuLogSys::Out(Logs::General, Logs::Guilds, "This guild has no leader present");
|
||||
- This would pipe the same category and debug level to all output formats, but the internal memory reference of log_settings would
|
||||
be checked against to see if that piped output is set to actually process it for the category and debug level
|
||||
/**
|
||||
* The one and only Logging function that uses a debug level as a parameter, as well as a log_category
|
||||
* log_category - defined in Logs::LogCategory::[]
|
||||
* log_category name resolution works by passing the enum int ID to Logs::LogCategoryName[category_id]
|
||||
*
|
||||
* Example: EQEmuLogSys::Out(Logs::General, Logs::Guilds, "This guild has no leader present");
|
||||
* - This would pipe the same category and debug level to all output formats, but the internal memory reference of log_settings would
|
||||
* be checked against to see if that piped output is set to actually process it for the category and debug level
|
||||
*/
|
||||
void Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...);
|
||||
void SetCurrentTimeStamp(char* time_stamp); /* Used in file logs to prepend a timestamp entry for logs */
|
||||
void StartFileLogs(const std::string &log_name = ""); /* Used to declare the processes file log and to keep it open for later use */
|
||||
|
||||
/**
|
||||
* Used in file logs to prepend a timestamp entry for logs
|
||||
*/
|
||||
void SetCurrentTimeStamp(char* time_stamp);
|
||||
void StartFileLogs(const std::string &log_name = "");
|
||||
|
||||
template <typename... Args>
|
||||
void OutF(Logs::DebugLevel debug_level, uint16 log_category, const char *fmt, const Args&... args)
|
||||
@ -188,16 +202,16 @@ public:
|
||||
Out(debug_level, log_category, log_str);
|
||||
}
|
||||
|
||||
/*
|
||||
LogSettings Struct
|
||||
|
||||
This struct is the master reference for all settings for each category, and for each output
|
||||
|
||||
log_to_file[category_id] = [1-3] - Sets debug level for category to output to file
|
||||
log_to_console[category_id] = [1-3] - Sets debug level for category to output to console
|
||||
log_to_gmsay[category_id] = [1-3] - Sets debug level for category to output to gmsay
|
||||
/**
|
||||
* LogSettings Struct
|
||||
*
|
||||
* This struct is the master reference for all settings for each category, and for each output
|
||||
*
|
||||
* log_to_file[category_id] = [1-3] - Sets debug level for category to output to file
|
||||
* log_to_console[category_id] = [1-3] - Sets debug level for category to output to console
|
||||
* log_to_gmsay[category_id] = [1-3] - Sets debug level for category to output to gmsay
|
||||
*
|
||||
*/
|
||||
|
||||
struct LogSettings {
|
||||
uint8 log_to_file;
|
||||
uint8 log_to_console;
|
||||
@ -205,32 +219,62 @@ public:
|
||||
uint8 is_category_enabled; /* When any log output in a category > 0, set this to 1 as (Enabled) */
|
||||
};
|
||||
|
||||
/* Internally used memory reference for all log settings per category.
|
||||
These are loaded via DB and have defaults loaded in LoadLogSettingsDefaults.
|
||||
Database loaded via Database::LoadLogSettings(log_settings)
|
||||
/**
|
||||
* Internally used memory reference for all log settings per category
|
||||
* These are loaded via DB and have defaults loaded in LoadLogSettingsDefaults
|
||||
* Database loaded via Database::LoadLogSettings(log_settings)
|
||||
*/
|
||||
LogSettings log_settings[Logs::LogCategory::MaxCategoryID];
|
||||
|
||||
bool file_logs_enabled; /* Set when log settings are loaded to determine if keeping a file open is necessary */
|
||||
bool file_logs_enabled;
|
||||
|
||||
int log_platform; /* Sets Executable platform (Zone/World/UCS) etc. */
|
||||
/**
|
||||
* Sets Executable platform (Zone/World/UCS) etc.
|
||||
*/
|
||||
int log_platform;
|
||||
|
||||
std::string platform_file_name; /* File name used in writing logs */
|
||||
/**
|
||||
* File name used in writing logs
|
||||
*/
|
||||
std::string platform_file_name;
|
||||
|
||||
uint16 GetGMSayColorFromCategory(uint16 log_category); /* GMSay Client Message colors mapped by category */
|
||||
/**
|
||||
* GMSay Client Message colors mapped by category
|
||||
*
|
||||
* @param log_category
|
||||
* @return
|
||||
*/
|
||||
uint16 GetGMSayColorFromCategory(uint16 log_category);
|
||||
|
||||
void OnLogHookCallBackZone(std::function<void(uint16 log_type, const std::string&)> f) { on_log_gmsay_hook = f; }
|
||||
|
||||
private:
|
||||
std::function<void(uint16 log_category, const std::string&)> on_log_gmsay_hook; /* Callback pointer to zone process for hooking logs to zone using GMSay */
|
||||
std::string FormatOutMessageString(uint16 log_category, const std::string &in_message); /* Formats log messages like '[Category] This is a log message' */
|
||||
std::string GetLinuxConsoleColorFromCategory(uint16 log_category); /* Linux console color messages mapped by category */
|
||||
|
||||
uint16 GetWindowsConsoleColorFromCategory(uint16 log_category); /* Windows console color messages mapped by category */
|
||||
/**
|
||||
* Callback pointer to zone process for hooking logs to zone using GMSay
|
||||
*/
|
||||
std::function<void(uint16 log_category, const std::string&)> on_log_gmsay_hook;
|
||||
|
||||
void ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessConsoleMessage called via Log */
|
||||
void ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessGMSay called via Log */
|
||||
void ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessLogWrite called via Log */
|
||||
/**
|
||||
* Formats log messages like '[Category] This is a log message'
|
||||
*/
|
||||
std::string FormatOutMessageString(uint16 log_category, const std::string &in_message);
|
||||
|
||||
/**
|
||||
* Linux console color messages mapped by category
|
||||
* @param log_category
|
||||
* @return
|
||||
*/
|
||||
std::string GetLinuxConsoleColorFromCategory(uint16 log_category);
|
||||
|
||||
/**
|
||||
* Windows console color messages mapped by category
|
||||
*/
|
||||
uint16 GetWindowsConsoleColorFromCategory(uint16 log_category);
|
||||
|
||||
void ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message);
|
||||
void ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message);
|
||||
void ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message);
|
||||
};
|
||||
|
||||
extern EQEmuLogSys LogSys;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user