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Various stuck behavior
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+2
-1
@@ -983,7 +983,8 @@ public:
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void TryFixZ(int32 z_find_offset = 5, bool fix_client_z = false);
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void FixZ(int32 z_find_offset = 5, bool fix_client_z = false);
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float GetFixedZ(const glm::vec3 &destination, int32 z_find_offset = 5);
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virtual int GetStuckBehavior() const { return 0; }
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void NPCSpecialAttacks(const char* parse, int permtag, bool reset = true, bool remove = false);
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inline uint32 DontHealMeBefore() const { return pDontHealMeBefore; }
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inline uint32 DontBuffMeBefore() const { return pDontBuffMeBefore; }
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