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update
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@@ -750,14 +750,6 @@ bool Client::CheckFizzle(uint16 spell_id)
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// always at least 1% chance to fail or 5% to succeed
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fizzlechance = fizzlechance < 1 ? 1 : (fizzlechance > 95 ? 95 : fizzlechance);
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/*
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if(IsBardSong(spell_id))
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{
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//This was a channel chance modifier - no evidence for fizzle reduction
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fizzlechance -= GetAA(aaInternalMetronome) * 1.5f;
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}
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*/
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float fizzle_roll = zone->random.Real(0, 100);
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Log.Out(Logs::Detail, Logs::Spells, "Check Fizzle %s spell %d fizzlechance: %0.2f%% diff: %0.2f roll: %0.2f", GetName(), spell_id, fizzlechance, diff, fizzle_roll);
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