This commit is contained in:
KayenEQ
2015-10-09 14:29:15 -04:00
parent 79c9862131
commit aae073f588
2 changed files with 21 additions and 11 deletions
+21 -3
View File
@@ -1201,6 +1201,10 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
// Physically raises skill cap ie if 55/55 it will raise to 55/60
case SE_RaiseSkillCap: {
if (base2 > HIGHEST_SKILL)
break;
if (newbon->RaiseSkillCap[base2] < base1)
newbon->RaiseSkillCap[base2] = base1;
break;
@@ -1434,9 +1438,14 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
newbon->ReduceFallDamage += base1;
break;
case SE_ReduceTradeskillFail:
case SE_ReduceTradeskillFail:{
if (base2 > HIGHEST_SKILL)
break;
newbon->ReduceTradeskillFail[base2] += base1;
break;
}
case SE_TradeSkillMastery:
if (newbon->TradeSkillMastery < base1)
@@ -3157,19 +3166,28 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
new_bonus->ReduceFallDamage += effect_value;
break;
case SE_ReduceTradeskillFail:
case SE_ReduceTradeskillFail:{
if (base2 > HIGHEST_SKILL)
break;
new_bonus->ReduceTradeskillFail[base2] += effect_value;
break;
}
case SE_TradeSkillMastery:
if (new_bonus->TradeSkillMastery < effect_value)
new_bonus->TradeSkillMastery = effect_value;
break;
case SE_RaiseSkillCap:
case SE_RaiseSkillCap: {
if (base2 > HIGHEST_SKILL)
break;
if (new_bonus->RaiseSkillCap[base2] < effect_value)
new_bonus->RaiseSkillCap[base2] = effect_value;
break;
}
//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
if (IsAISpellEffect) {