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fix
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@ -6468,6 +6468,6 @@ void Mob::CalcSpellPowerDistanceMod(uint16 spell_id, float range, Mob* caster)
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float mod = spells[spell_id].min_dist_mod + (dist_from_min * (dm_mod_interval/dm_range));
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mod *= 100.0f;
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SetSpellPSetSpellPowerDistanceMod(static_cast<int>(mod));
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SetSpellPowerDistanceMod(static_cast<int>(mod));
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}
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}
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