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Give weaponless NPCs best offense based on skills
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@@ -199,6 +199,7 @@ public:
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void ApplyMeleeDamageMods(uint16 skill, int &damage, Mob * defender = nullptr, ExtraAttackOptions *opts = nullptr);
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int ACSum();
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int offense(EQEmu::skills::SkillType skill);
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int GetBestMeleeSkill();
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void CalcAC() { mitigation_ac = ACSum(); }
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int GetACSoftcap();
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double GetSoftcapReturns();
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