Give weaponless NPCs best offense based on skills

This commit is contained in:
Paul Coene
2017-11-22 09:38:03 -05:00
parent a8427ca610
commit aaac2c5a84
2 changed files with 46 additions and 5 deletions
+1
View File
@@ -199,6 +199,7 @@ public:
void ApplyMeleeDamageMods(uint16 skill, int &damage, Mob * defender = nullptr, ExtraAttackOptions *opts = nullptr);
int ACSum();
int offense(EQEmu::skills::SkillType skill);
int GetBestMeleeSkill();
void CalcAC() { mitigation_ac = ACSum(); }
int GetACSoftcap();
double GetSoftcapReturns();