Add support for object display names

Ex. Kejek Forge in Stonebrunt Mountains
This commit is contained in:
Michael Cook (mackal)
2016-08-27 22:24:08 -04:00
parent 4360021fc9
commit aaa116d97c
6 changed files with 14 additions and 2 deletions
+3
View File
@@ -164,6 +164,8 @@ public:
void SetSize(float size);
uint16 GetSolidType();
void SetSolidType(uint16 size);
void SetDisplayName(const char *in_name);
const char *GetDisplayName() const { return m_display_name; }
const char* GetEntityVariable(const char *id);
void SetEntityVariable(const char *id, const char *m_var);
@@ -186,6 +188,7 @@ protected:
float m_z;
float m_heading;
bool m_ground_spawn;
char m_display_name[64];
std::map<std::string, std::string> o_EntityVariables;