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Repair fear pathing to ignore Z aspects and allow FixZ and pathing to handle
it. Added the true flag for ResistCheck.Charisma so the proper Charisma bonuses are applied.
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@@ -3640,7 +3640,7 @@ void Mob::DoBuffTic(const Buffs_Struct &buff, int slot, Mob *caster)
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case SE_Fear: {
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if (zone->random.Roll(RuleI(Spells, FearBreakCheckChance))) {
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float resist_check = ResistSpell(spells[buff.spellid].resisttype, buff.spellid, caster);
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float resist_check = ResistSpell(spells[buff.spellid].resisttype, buff.spellid, caster,0,0,true);
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if (resist_check == 100)
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break;
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