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[Tasks] Make Task Selector Cooldown Optional (#2420)
Some live npcs ignore the request cooldown timer (tutorialb) A separate function had to be used for perl because the apis use an array instead of array reference which won't allow a bool overload This also replaces the fixed array and count args with a vector
This commit is contained in:
parent
5e9a9e8afe
commit
aa3c72c1de
@ -1166,27 +1166,16 @@ public:
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{
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if (task_state) { task_state->UpdateTasksOnTouch(this, dz_switch_id); }
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}
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inline void TaskSetSelector(Mob *mob, int task_set_id)
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inline void TaskSetSelector(Mob* mob, int task_set_id, bool ignore_cooldown)
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{
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if (task_manager) {
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task_manager->TaskSetSelector(
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this,
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task_state,
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mob,
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task_set_id
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);
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if (task_manager && task_state) {
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task_manager->TaskSetSelector(this, mob, task_set_id, ignore_cooldown);
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}
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}
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inline void TaskQuestSetSelector(Mob *mob, int count, int *tasks)
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inline void TaskQuestSetSelector(Mob* mob, const std::vector<int>& tasks, bool ignore_cooldown)
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{
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if (task_manager) {
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task_manager->TaskQuestSetSelector(
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this,
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task_state,
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mob,
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count,
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tasks
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);
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if (task_manager && task_state) {
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task_manager->TaskQuestSetSelector(this, mob, tasks, ignore_cooldown);
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}
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}
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inline void EnableTask(int task_count, int *task_list)
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@ -1088,12 +1088,22 @@ void Perl__taskselector(perl::array task_ids)
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throw std::runtime_error(fmt::format("Exceeded max number of task offers [{}]", MAXCHOOSERENTRIES));
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}
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int tasks[MAXCHOOSERENTRIES];
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std::vector<int> tasks;
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for (int i = 0; i < task_ids.size(); ++i)
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{
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tasks[i] = task_ids[i];
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tasks.push_back(task_ids[i]);
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}
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quest_manager.taskselector(static_cast<int>(task_ids.size()), tasks);
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quest_manager.taskselector(tasks);
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}
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void Perl__taskselector_nocooldown(perl::array task_ids)
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{
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std::vector<int> tasks;
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for (int i = 0; i < task_ids.size() && i < MAXCHOOSERENTRIES; ++i)
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{
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tasks.push_back(task_ids[i]);
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}
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quest_manager.taskselector(tasks, true);
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}
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void Perl__task_setselector(int task_set_id)
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@ -1101,6 +1111,11 @@ void Perl__task_setselector(int task_set_id)
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quest_manager.tasksetselector(task_set_id);
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}
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void Perl__task_setselector(int task_set_id, bool ignore_cooldown)
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{
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quest_manager.tasksetselector(task_set_id, ignore_cooldown);
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}
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void Perl__enabletask(perl::array task_ids)
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{
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int count = 0;
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@ -4240,7 +4255,9 @@ void perl_register_quest()
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package.add("surname", &Perl__surname);
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package.add("targlobal", &Perl__targlobal);
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package.add("taskselector", &Perl__taskselector);
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package.add("task_setselector", &Perl__task_setselector);
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package.add("taskselector_nocooldown", &Perl__taskselector_nocooldown);
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package.add("task_setselector", (void(*)(int))&Perl__task_setselector);
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package.add("task_setselector", (void(*)(int, bool))&Perl__task_setselector);
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package.add("tasktimeleft", &Perl__tasktimeleft);
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package.add("toggle_spawn_event", &Perl__toggle_spawn_event);
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package.add("toggledoorstate", &Perl__toggledoorstate);
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@ -2512,32 +2512,25 @@ int Lua_Client::GetSpellDamage() {
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}
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void Lua_Client::TaskSelector(luabind::adl::object table) {
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TaskSelector(table, false);
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}
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void Lua_Client::TaskSelector(luabind::adl::object table, bool ignore_cooldown) {
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Lua_Safe_Call_Void();
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if(luabind::type(table) != LUA_TTABLE) {
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return;
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}
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int tasks[MAXCHOOSERENTRIES] = { 0 };
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int task_count = 0;
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std::vector<int> tasks;
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for(int i = 1; i <= MAXCHOOSERENTRIES; ++i) {
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auto cur = table[i];
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int cur_value = 0;
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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cur_value = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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}
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} else {
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task_count = i - 1;
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break;
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if (luabind::type(cur) == LUA_TNUMBER) {
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tasks.push_back(luabind::object_cast<int>(cur));
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}
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tasks[i - 1] = cur_value;
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}
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self->TaskQuestSetSelector(self, task_count, tasks);
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self->TaskQuestSetSelector(self, tasks, ignore_cooldown);
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}
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bool Lua_Client::TeleportToPlayerByCharID(uint32 character_id) {
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@ -2983,6 +2976,7 @@ luabind::scope lua_register_client() {
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.def("TakePlatinum", (bool(Lua_Client::*)(uint32))&Lua_Client::TakePlatinum)
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.def("TakePlatinum", (bool(Lua_Client::*)(uint32,bool))&Lua_Client::TakePlatinum)
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.def("TaskSelector", (void(Lua_Client::*)(luabind::adl::object))&Lua_Client::TaskSelector)
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.def("TaskSelector", (void(Lua_Client::*)(luabind::adl::object, bool))&Lua_Client::TaskSelector)
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.def("TeleportToPlayerByCharID", (bool(Lua_Client::*)(uint32))&Lua_Client::TeleportToPlayerByCharID)
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.def("TeleportToPlayerByName", (bool(Lua_Client::*)(std::string))&Lua_Client::TeleportToPlayerByName)
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.def("TeleportGroupToPlayerByCharID", (bool(Lua_Client::*)(uint32))&Lua_Client::TeleportGroupToPlayerByCharID)
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@ -437,6 +437,7 @@ public:
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void SetPrimaryWeaponOrnamentation(uint32 model_id);
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void SetSecondaryWeaponOrnamentation(uint32 model_id);
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void TaskSelector(luabind::adl::object table);
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void TaskSelector(luabind::adl::object table, bool ignore_cooldown);
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void SetClientMaxLevel(uint8 max_level);
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uint8 GetClientMaxLevel();
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@ -597,30 +597,35 @@ bool lua_bury_player_corpse(uint32 char_id) {
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return quest_manager.buryplayercorpse(char_id);
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}
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void lua_task_selector(luabind::adl::object table) {
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void lua_task_selector(luabind::adl::object table, bool ignore_cooldown) {
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if(luabind::type(table) != LUA_TTABLE) {
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return;
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}
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int tasks[MAXCHOOSERENTRIES] = { 0 };
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int count = 0;
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std::vector<int> tasks;
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for (int i = 1; i <= MAXCHOOSERENTRIES; ++i)
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{
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if (luabind::type(table[i]) == LUA_TNUMBER)
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{
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tasks[i - 1] = luabind::object_cast<int>(table[i]);
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++count;
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tasks.push_back(luabind::object_cast<int>(table[i]));
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}
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}
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quest_manager.taskselector(count, tasks);
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quest_manager.taskselector(tasks, ignore_cooldown);
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}
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void lua_task_selector(luabind::adl::object table) {
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lua_task_selector(table, false);
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}
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void lua_task_set_selector(int task_set) {
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quest_manager.tasksetselector(task_set);
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}
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void lua_task_set_selector(int task_set, bool ignore_cooldown) {
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quest_manager.tasksetselector(task_set, ignore_cooldown);
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}
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void lua_enable_task(luabind::adl::object table) {
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if(luabind::type(table) != LUA_TTABLE) {
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return;
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@ -3703,8 +3708,10 @@ luabind::scope lua_register_general() {
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luabind::def("get_player_corpse_count_by_zone_id", &lua_get_player_corpse_count_by_zone_id),
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luabind::def("get_player_buried_corpse_count", &lua_get_player_buried_corpse_count),
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luabind::def("bury_player_corpse", &lua_bury_player_corpse),
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luabind::def("task_selector", &lua_task_selector),
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luabind::def("task_set_selector", &lua_task_set_selector),
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luabind::def("task_selector", (void(*)(luabind::adl::object))&lua_task_selector),
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luabind::def("task_selector", (void(*)(luabind::adl::object, bool))&lua_task_selector),
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luabind::def("task_set_selector", (void(*)(int))&lua_task_set_selector),
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luabind::def("task_set_selector", (void(*)(int, bool))&lua_task_set_selector),
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luabind::def("enable_task", &lua_enable_task),
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luabind::def("disable_task", &lua_disable_task),
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luabind::def("is_task_enabled", &lua_is_task_enabled),
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@ -2407,16 +2407,24 @@ int Perl_Client_GetSpellDamage(Client* self)
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void Perl_Client_TaskSelector(Client* self, perl::array task_ids)
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{
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int tasks[MAXCHOOSERENTRIES] = { 0 };
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int task_count = 0;
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std::vector<int> tasks;
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for (int i = 0; i < task_ids.size() && i < MAXCHOOSERENTRIES; ++i)
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{
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tasks[i] = task_ids[i];
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++task_count;
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tasks.push_back(task_ids[i]);
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}
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self->TaskQuestSetSelector(self, task_count, tasks);
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self->TaskQuestSetSelector(self, tasks, false);
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}
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void Perl_Client_TaskSelectorNoCooldown(Client* self, perl::array task_ids)
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{
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std::vector<int> tasks;
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for (int i = 0; i < task_ids.size() && i < MAXCHOOSERENTRIES; ++i)
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{
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tasks.push_back(task_ids[i]);
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}
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self->TaskQuestSetSelector(self, tasks, true);
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}
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bool Perl_Client_TeleportToPlayerByCharacterID(Client* self, uint32 character_id)
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@ -2872,6 +2880,7 @@ void perl_register_client()
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package.add("TeleportRaidToPlayerByCharID", &Perl_Client_TeleportRaidToPlayerByCharacterID);
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package.add("TeleportRaidToPlayerByName", &Perl_Client_TeleportRaidToPlayerByName);
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package.add("TaskSelector", &Perl_Client_TaskSelector);
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package.add("TaskSelectorNoCooldown", &Perl_Client_TaskSelectorNoCooldown);
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package.add("Thirsty", &Perl_Client_Thirsty);
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package.add("TrainDiscBySpellID", &Perl_Client_TrainDiscBySpellID);
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package.add("UnFreeze", &Perl_Client_UnFreeze);
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@ -2294,10 +2294,10 @@ bool QuestManager::createBot(const char *name, const char *lastname, uint8 level
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#endif //BOTS
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void QuestManager::taskselector(int taskcount, int *tasks) {
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void QuestManager::taskselector(const std::vector<int>& tasks, bool ignore_cooldown) {
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QuestManagerCurrentQuestVars();
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if(RuleB(TaskSystem, EnableTaskSystem) && initiator && owner && task_manager)
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initiator->TaskQuestSetSelector(owner, taskcount, tasks);
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initiator->TaskQuestSetSelector(owner, tasks, ignore_cooldown);
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}
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void QuestManager::enabletask(int taskcount, int *tasks) {
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QuestManagerCurrentQuestVars();
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@ -2322,11 +2322,11 @@ bool QuestManager::istaskenabled(int taskid) {
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return false;
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}
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void QuestManager::tasksetselector(int tasksetid) {
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void QuestManager::tasksetselector(int tasksetid, bool ignore_cooldown) {
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QuestManagerCurrentQuestVars();
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Log(Logs::General, Logs::Tasks, "[UPDATE] TaskSetSelector called for task set %i", tasksetid);
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if(RuleB(TaskSystem, EnableTaskSystem) && initiator && owner && task_manager)
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initiator->TaskSetSelector(owner, tasksetid);
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initiator->TaskSetSelector(owner, tasksetid, ignore_cooldown);
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}
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bool QuestManager::istaskactive(int task) {
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@ -210,8 +210,8 @@ public:
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void playerfeature(char *feature, int setting);
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void npcfeature(char *feature, int setting);
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void popup(const char *title, const char *text, uint32 popupid, uint32 buttons, uint32 Duration);
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void taskselector(int taskcount, int *tasks);
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void tasksetselector(int tasksettid);
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void taskselector(const std::vector<int>& tasks, bool ignore_cooldown = false);
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void tasksetselector(int tasksettid, bool ignore_cooldown = false);
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void enabletask(int taskcount, int *tasks);
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void disabletask(int taskcount, int *tasks);
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bool istaskenabled(int taskid);
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@ -558,11 +558,10 @@ TaskType TaskManager::GetTaskType(uint32 task_id)
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return TaskType::Task;
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}
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void TaskManager::TaskSetSelector(Client *client, ClientTaskState *client_task_state, Mob *mob, int task_set_id)
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void TaskManager::TaskSetSelector(Client* client, Mob* mob, int task_set_id, bool ignore_cooldown)
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{
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int task_list[MAXCHOOSERENTRIES];
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int task_list_index = 0;
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int player_level = client->GetLevel();
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ClientTaskState* client_task_state = client->GetTaskState();
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LogTasks(
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"TaskSetSelector called for task_set_id [{}] EnableTaskSize is [{}]",
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@ -579,12 +578,12 @@ void TaskManager::TaskSetSelector(Client *client, ClientTaskState *client_task_s
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{
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const auto task_data = GetTaskData(task_id);
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if (task_data && task_data->type == TaskType::Shared) {
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SharedTaskSelector(client, mob, m_task_sets[task_set_id].size(), m_task_sets[task_set_id].data());
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SharedTaskSelector(client, mob, m_task_sets[task_set_id], ignore_cooldown);
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return;
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}
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}
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if (client->HasTaskRequestCooldownTimer()) {
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if (!ignore_cooldown && client->HasTaskRequestCooldownTimer()) {
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client->SendTaskRequestCooldownTimerMessage();
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return;
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}
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@ -607,7 +606,8 @@ void TaskManager::TaskSetSelector(Client *client, ClientTaskState *client_task_s
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++iterator;
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} // skip first when all enabled since it's useless data
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while (iterator != m_task_sets[task_set_id].end() && task_list_index < MAXCHOOSERENTRIES) {
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std::vector<int> task_list;
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while (iterator != m_task_sets[task_set_id].end() && task_list.size() < MAXCHOOSERENTRIES) {
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auto task = *iterator;
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const auto task_data = GetTaskData(task);
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@ -617,14 +617,14 @@ void TaskManager::TaskSetSelector(Client *client, ClientTaskState *client_task_s
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!client_task_state->IsTaskActive(task) && client_task_state->HasSlotForTask(task_data) &&
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// this slot checking is a bit silly, but we allow mixing of task types ...
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(IsTaskRepeatable(task) || !client_task_state->IsTaskCompleted(task))) {
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task_list[task_list_index++] = task;
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task_list.push_back(task);
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}
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++iterator;
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}
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if (task_list_index > 0) {
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SendTaskSelector(client, mob, task_list_index, task_list);
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if (!task_list.empty()) {
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SendTaskSelector(client, mob, task_list);
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}
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else {
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client->MessageString(Chat::Yellow, NO_TASK_OFFERS, ".", ".", client->GetName());
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@ -633,42 +633,36 @@ void TaskManager::TaskSetSelector(Client *client, ClientTaskState *client_task_s
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// unlike the non-Quest version of this function, it does not check enabled, that is assumed the responsibility of the quest to handle
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// we do however still want it to check the other stuff like level, active, room, etc
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void TaskManager::TaskQuestSetSelector(
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Client *client,
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ClientTaskState *client_task_state,
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Mob *mob,
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int count,
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int *tasks
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)
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void TaskManager::TaskQuestSetSelector(Client* client, Mob* mob, const std::vector<int>& tasks, bool ignore_cooldown)
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{
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int task_list[MAXCHOOSERENTRIES];
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int task_list_index = 0;
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std::vector<int> task_list;
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int player_level = client->GetLevel();
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ClientTaskState* client_task_state = client->GetTaskState();
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LogTasks("[UPDATE] TaskQuestSetSelector called for array size [{}]", count);
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LogTasks("[UPDATE] TaskQuestSetSelector called with size [{}]", tasks.size());
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if (count <= 0) {
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if (tasks.empty()) {
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return;
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}
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// live prevents mixing selection types (also uses diff opcodes for solo vs shared tasks)
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// to keep shared task validation live-like (and simple), any shared task will
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// forward this to shared task validation and non-shared tasks will be dropped
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for (int i = 0; i < count; ++i) {
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for (int i = 0; i < tasks.size(); ++i) {
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auto task = tasks[i];
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const auto task_data = GetTaskData(task);
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if (task_data && task_data->type == TaskType::Shared) {
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SharedTaskSelector(client, mob, count, tasks);
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SharedTaskSelector(client, mob, tasks, ignore_cooldown);
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return;
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}
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}
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if (client->HasTaskRequestCooldownTimer()) {
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if (!ignore_cooldown && client->HasTaskRequestCooldownTimer()) {
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client->SendTaskRequestCooldownTimerMessage();
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return;
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}
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for (int i = 0; i < count; ++i) {
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for (int i = 0; i < tasks.size() && task_list.size() < MAXCHOOSERENTRIES; ++i) {
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auto task = tasks[i];
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const auto task_data = GetTaskData(task);
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// verify level, we're not currently on it, repeatable status, if it's a (shared) task
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@ -677,23 +671,27 @@ void TaskManager::TaskQuestSetSelector(
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client_task_state->HasSlotForTask(task_data) &&
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// this slot checking is a bit silly, but we allow mixing of task types ...
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(IsTaskRepeatable(task) || !client_task_state->IsTaskCompleted(task))) {
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task_list[task_list_index++] = task;
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task_list.push_back(task);
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}
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}
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if (task_list_index > 0) {
|
||||
SendTaskSelector(client, mob, task_list_index, task_list);
|
||||
if (!task_list.empty()) {
|
||||
SendTaskSelector(client, mob, task_list);
|
||||
}
|
||||
else {
|
||||
client->MessageString(Chat::Yellow, NO_TASK_OFFERS, ".", ".", client->GetName());
|
||||
}
|
||||
}
|
||||
|
||||
void TaskManager::SharedTaskSelector(Client *client, Mob *mob, int count, const int *tasks)
|
||||
void TaskManager::SharedTaskSelector(Client* client, Mob* mob, const std::vector<int>& tasks, bool ignore_cooldown)
|
||||
{
|
||||
LogTasks("[UPDATE] SharedTaskSelector called for array size [{}]", count);
|
||||
LogTasks("[UPDATE] SharedTaskSelector called with size [{}]", tasks.size());
|
||||
|
||||
if (count <= 0 || client->HasTaskRequestCooldownTimer()) {
|
||||
if (tasks.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ignore_cooldown && client->HasTaskRequestCooldownTimer()) {
|
||||
client->SendTaskRequestCooldownTimerMessage();
|
||||
return;
|
||||
}
|
||||
@ -736,10 +734,9 @@ void TaskManager::SharedTaskSelector(Client *client, Mob *mob, int count, const
|
||||
|
||||
if (!validation_failed) {
|
||||
// run type and level filters on task selections
|
||||
int task_list[MAXCHOOSERENTRIES] = {0};
|
||||
int task_list_index = 0;
|
||||
std::vector<int> task_list;
|
||||
|
||||
for (int i = 0; i < count && task_list_index < MAXCHOOSERENTRIES; ++i) {
|
||||
for (int i = 0; i < tasks.size() && task_list.size() < MAXCHOOSERENTRIES; ++i) {
|
||||
// todo: are there non repeatable shared tasks? (would need to check all group/raid members)
|
||||
auto task = tasks[i];
|
||||
const auto task_data = GetTaskData(task);
|
||||
@ -748,13 +745,13 @@ void TaskManager::SharedTaskSelector(Client *client, Mob *mob, int count, const
|
||||
request.lowest_level >= task_data->min_level &&
|
||||
(task_data->max_level == 0 || request.highest_level <= task_data->max_level))
|
||||
{
|
||||
task_list[task_list_index++] = task;
|
||||
task_list.push_back(task);
|
||||
}
|
||||
}
|
||||
|
||||
// check if any tasks are left to offer after filtering
|
||||
if (task_list_index > 0) {
|
||||
SendSharedTaskSelector(client, mob, task_list_index, task_list);
|
||||
if (!task_list.empty()) {
|
||||
SendSharedTaskSelector(client, mob, task_list);
|
||||
}
|
||||
else {
|
||||
client->MessageString(Chat::Red, TaskStr::NOT_MEET_REQ);
|
||||
@ -763,14 +760,14 @@ void TaskManager::SharedTaskSelector(Client *client, Mob *mob, int count, const
|
||||
}
|
||||
|
||||
// sends task selector to client
|
||||
void TaskManager::SendTaskSelector(Client *client, Mob *mob, int task_count, int *task_list)
|
||||
void TaskManager::SendTaskSelector(Client* client, Mob* mob, const std::vector<int>& task_list)
|
||||
{
|
||||
LogTasks("TaskSelector for [{}] Tasks", task_count);
|
||||
LogTasks("TaskSelector for [{}] Tasks", task_list.size());
|
||||
int player_level = client->GetLevel();
|
||||
client->GetTaskState()->ClearLastOffers();
|
||||
|
||||
int valid_tasks_count = 0;
|
||||
for (int task_index = 0; task_index < task_count; task_index++) {
|
||||
for (int task_index = 0; task_index < task_list.size(); task_index++) {
|
||||
if (!ValidateLevel(task_list[task_index], player_level)) {
|
||||
continue;
|
||||
}
|
||||
@ -796,7 +793,7 @@ void TaskManager::SendTaskSelector(Client *client, Mob *mob, int task_count, int
|
||||
// this is also sent in OP_TaskDescription
|
||||
buf.WriteUInt32(mob->GetID()); // TaskGiver
|
||||
|
||||
for (int i = 0; i < task_count; i++) { // max 40
|
||||
for (int i = 0; i < task_list.size(); i++) { // max 40
|
||||
if (!ValidateLevel(task_list[i], player_level)) {
|
||||
continue;
|
||||
}
|
||||
@ -816,9 +813,9 @@ void TaskManager::SendTaskSelector(Client *client, Mob *mob, int task_count, int
|
||||
client->QueuePacket(outapp.get());
|
||||
}
|
||||
|
||||
void TaskManager::SendSharedTaskSelector(Client *client, Mob *mob, int task_count, int *task_list)
|
||||
void TaskManager::SendSharedTaskSelector(Client* client, Mob* mob, const std::vector<int>& task_list)
|
||||
{
|
||||
LogTasks("SendSharedTaskSelector for [{}] Tasks", task_count);
|
||||
LogTasks("SendSharedTaskSelector for [{}] Tasks", task_list.size());
|
||||
|
||||
// request timer is only set when shared task selection shown (not for failed validations)
|
||||
client->StartTaskRequestCooldownTimer();
|
||||
@ -826,12 +823,12 @@ void TaskManager::SendSharedTaskSelector(Client *client, Mob *mob, int task_coun
|
||||
|
||||
SerializeBuffer buf;
|
||||
|
||||
buf.WriteUInt32(task_count); // number of tasks
|
||||
buf.WriteUInt32(static_cast<uint32_t>(task_list.size())); // number of tasks
|
||||
// shared task selection (live doesn't mix types) makes client send shared task specific opcode for accepts
|
||||
buf.WriteUInt32(static_cast<uint32_t>(TaskType::Shared));
|
||||
buf.WriteUInt32(mob->GetID()); // task giver entity id
|
||||
|
||||
for (int i = 0; i < task_count; ++i) {
|
||||
for (int i = 0; i < task_list.size(); ++i) {
|
||||
int task_id = task_list[i];
|
||||
buf.WriteUInt32(task_id);
|
||||
m_task_data[task_id].SerializeSelector(buf, client->ClientVersion());
|
||||
|
||||
@ -24,20 +24,14 @@ public:
|
||||
bool LoadTaskSets();
|
||||
bool LoadClientState(Client *client, ClientTaskState *client_task_state);
|
||||
bool SaveClientState(Client *client, ClientTaskState *client_task_state);
|
||||
void SendTaskSelector(Client *client, Mob *mob, int task_count, int *task_list);
|
||||
void SendTaskSelector(Client* client, Mob* mob, const std::vector<int>& tasks);
|
||||
bool ValidateLevel(int task_id, int player_level);
|
||||
std::string GetTaskName(uint32 task_id);
|
||||
TaskType GetTaskType(uint32 task_id);
|
||||
void TaskSetSelector(Client *client, ClientTaskState *client_task_state, Mob *mob, int task_set_id);
|
||||
void TaskSetSelector(Client* client, Mob* mob, int task_set_id, bool ignore_cooldown);
|
||||
// task list provided by QuestManager (perl/lua)
|
||||
void TaskQuestSetSelector(
|
||||
Client *client,
|
||||
ClientTaskState *client_task_state,
|
||||
Mob *mob,
|
||||
int count,
|
||||
int *tasks
|
||||
);
|
||||
void SharedTaskSelector(Client* client, Mob* mob, int count, const int* tasks);
|
||||
void TaskQuestSetSelector(Client* client, Mob* mob, const std::vector<int>& tasks, bool ignore_cooldown);
|
||||
void SharedTaskSelector(Client* client, Mob* mob, const std::vector<int>& tasks, bool ignore_cooldown);
|
||||
void SendActiveTasksToClient(Client *client, bool task_complete = false);
|
||||
void SendSingleActiveTaskToClient(
|
||||
Client *client,
|
||||
@ -92,7 +86,7 @@ private:
|
||||
// shared tasks
|
||||
void SyncClientSharedTaskWithPersistedState(Client *c, ClientTaskState *cts);
|
||||
void SyncClientSharedTaskRemoveLocalIfNotExists(Client *c, ClientTaskState *cts);
|
||||
void SendSharedTaskSelector(Client* client, Mob* mob, int task_count, int* task_list);
|
||||
void SendSharedTaskSelector(Client* client, Mob* mob, const std::vector<int>& tasks);
|
||||
void SyncClientSharedTaskStateToLocal(Client *c);
|
||||
};
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user