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[Performance] Reduced CPU footprint in cases where a client is checking for aggro excessively every 750 millseconds. This has
been adjusted to 6 seconds per new rule RULE_INT(Aggro, ClientAggroCheckInterval) - When zones have many players, with many NPC's, this adds up quickly
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@ -2,6 +2,9 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 03/25/2017 ==
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Akkadius: Reduced CPU footprint in non-combat zones doing constant checks for combat related activities
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Akkadius: Reduced CPU footprint in cases where a client is checking for aggro excessively every 750 millseconds. This has
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been adjusted to 6 seconds per new rule RULE_INT(Aggro, ClientAggroCheckInterval)
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- When zones have many players, with many NPC's, this adds up quickly
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== 03/12/2017 ==
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Akkadius:
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@ -157,7 +157,7 @@ enum { //timer settings, all in milliseconds
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AIscanarea_delay = 6000,
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AIfeignremember_delay = 500,
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AItarget_check_duration = 500,
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AIClientScanarea_delay = 750, //used in REVERSE_AGGRO
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// AIClientScanarea_delay = 750, //used in REVERSE_AGGRO
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AIassistcheck_delay = 3000, //now often a fighting NPC will yell for help
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AI_check_signal_timer_delay = 500, // How often EVENT_SIGNAL checks are processed
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ClientProximity_interval = 150,
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@ -536,6 +536,7 @@ RULE_INT(Aggro, MaxScalingProcAggro, 400) // Set to -1 for no limit. Maxmimum am
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RULE_INT(Aggro, IntAggroThreshold, 75) // Int <= this will aggro regardless of level difference.
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RULE_BOOL(Aggro, AllowTickPulling, false) // tick pulling is an exploit in an NPC's call for help fixed sometime in 2006 on live
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RULE_BOOL(Aggro, UseLevelAggro, true) // Level 18+ and Undead will aggro regardless of level difference. (this will disabled Rule:IntAggroThreshold if set to true)
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RULE_INT(Aggro, ClientAggroCheckInterval, 6) // Interval in which clients actually check for aggro - in seconds
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RULE_CATEGORY_END()
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RULE_CATEGORY(TaskSystem)
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@ -135,7 +135,7 @@ Client::Client(EQStreamInterface* ieqs)
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forget_timer(0),
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autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000),
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#ifdef REVERSE_AGGRO
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scanarea_timer(AIClientScanarea_delay),
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scanarea_timer(RuleI(Aggro, ClientAggroCheckInterval) * 1000),
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#endif
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tribute_timer(Tribute_duration),
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proximity_timer(ClientProximity_interval),
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