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[Performance] Reduced CPU footprint in cases where a client is checking for aggro excessively every 750 millseconds. This has
been adjusted to 6 seconds per new rule RULE_INT(Aggro, ClientAggroCheckInterval) - When zones have many players, with many NPC's, this adds up quickly
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@@ -157,7 +157,7 @@ enum { //timer settings, all in milliseconds
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AIscanarea_delay = 6000,
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AIfeignremember_delay = 500,
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AItarget_check_duration = 500,
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AIClientScanarea_delay = 750, //used in REVERSE_AGGRO
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// AIClientScanarea_delay = 750, //used in REVERSE_AGGRO
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AIassistcheck_delay = 3000, //now often a fighting NPC will yell for help
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AI_check_signal_timer_delay = 500, // How often EVENT_SIGNAL checks are processed
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ClientProximity_interval = 150,
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