[Performance] Reduced CPU footprint in cases where a client is checking for aggro excessively every 750 millseconds. This has

been adjusted to 6 seconds per new rule RULE_INT(Aggro, ClientAggroCheckInterval)
	- When zones have many players, with many NPC's, this adds up quickly
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Akkadius
2017-03-26 00:03:51 -05:00
parent 719098a97c
commit aa25946dc2
4 changed files with 7 additions and 3 deletions
+3
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@@ -2,6 +2,9 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 03/25/2017 ==
Akkadius: Reduced CPU footprint in non-combat zones doing constant checks for combat related activities
Akkadius: Reduced CPU footprint in cases where a client is checking for aggro excessively every 750 millseconds. This has
been adjusted to 6 seconds per new rule RULE_INT(Aggro, ClientAggroCheckInterval)
- When zones have many players, with many NPC's, this adds up quickly
== 03/12/2017 ==
Akkadius: