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Issue where not having a global npc quest file may cause the server to crash on bootup
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@ -180,7 +180,7 @@ void QuestParserCollection::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std:
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}
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// K, lets also parse templates/global_npc.pl
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// K, lets also parse templates/global_npc.pl
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if(_global_npc_quest_status != QuestUnloaded) {
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if(_global_npc_quest_status != QuestUnloaded && _global_npc_quest_status != QuestFailedToLoad) {
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std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(_global_npc_quest_status);
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std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(_global_npc_quest_status);
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qiter->second->EventGlobalNPC(evt, npc, init, data, extra_data);
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qiter->second->EventGlobalNPC(evt, npc, init, data, extra_data);
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} else {
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} else {
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