diff --git a/zone/map.cpp b/zone/map.cpp index 5bfb3291b..0fb1036d5 100644 --- a/zone/map.cpp +++ b/zone/map.cpp @@ -897,18 +897,18 @@ bool Map::LoadV2(FILE *f) { void Map::RotateVertex(glm::vec3 &v, float rx, float ry, float rz) { glm::vec3 nv = v; - nv.y = (cos(rx) * v.y) - (sin(rx) * v.z); - nv.z = (sin(rx) * v.y) + (cos(rx) * v.z); + nv.y = (std::cos(rx) * v.y) - (std::sin(rx) * v.z); + nv.z = (std::sin(rx) * v.y) + (std::cos(rx) * v.z); v = nv; - nv.x = (cos(ry) * v.x) + (sin(ry) * v.z); - nv.z = -(sin(ry) * v.x) + (cos(ry) * v.z); + nv.x = (std::cos(ry) * v.x) + (std::sin(ry) * v.z); + nv.z = -(std::sin(ry) * v.x) + (std::cos(ry) * v.z); v = nv; - nv.x = (cos(rz) * v.x) - (sin(rz) * v.y); - nv.y = (sin(rz) * v.x) + (cos(rz) * v.y); + nv.x = (std::cos(rz) * v.x) - (std::sin(rz) * v.y); + nv.y = (std::sin(rz) * v.x) + (std::cos(rz) * v.y); v = nv; }