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Updates
Tested ok
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@@ -14404,6 +14404,8 @@ void Client::Handle_OP_ShopPlayerSell(const EQApplicationPacket *app)
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inst2->SetPrice(price);
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inst2->SetMerchantSlot(freeslot);
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inst2->SetEvolveCurrentAmount(0);
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inst2->CalculateEvolveProgression();
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uint32 merchant_quantity = zone->GetTempMerchantQuantity(vendor->GetNPCTypeID(), freeslot);
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