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[Bug Fix] Fix npcfeature and playerfeature (#3017)
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@ -1063,12 +1063,12 @@ void Perl__playertexture(int texture_id)
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quest_manager.playertexture(texture_id);
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quest_manager.playertexture(texture_id);
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}
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}
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void Perl__playerfeature(char* feature, int value)
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void Perl__playerfeature(const char* feature, int value)
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{
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{
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quest_manager.playerfeature(feature, value);
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quest_manager.playerfeature(feature, value);
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}
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}
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void Perl__npcfeature(char* feature, int value)
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void Perl__npcfeature(const char* feature, int value)
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{
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{
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quest_manager.npcfeature(feature, value);
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quest_manager.npcfeature(feature, value);
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}
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}
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@ -2130,7 +2130,7 @@ void QuestManager::playertexture(int newtexture)
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initiator->SendIllusionPacket(initiator->GetRace(), 0xFF, newtexture);
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initiator->SendIllusionPacket(initiator->GetRace(), 0xFF, newtexture);
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}
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}
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void QuestManager::playerfeature(char *feature, int setting)
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void QuestManager::playerfeature(const char* feature, int setting)
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{
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{
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QuestManagerCurrentQuestVars();
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QuestManagerCurrentQuestVars();
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uint16 Race = initiator->GetRace();
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uint16 Race = initiator->GetRace();
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@ -2187,7 +2187,7 @@ void QuestManager::playerfeature(char *feature, int setting)
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DrakkinHeritage, DrakkinTattoo, DrakkinDetails, Size);
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DrakkinHeritage, DrakkinTattoo, DrakkinDetails, Size);
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}
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}
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void QuestManager::npcfeature(char *feature, int setting)
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void QuestManager::npcfeature(const char* feature, int setting)
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{
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{
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QuestManagerCurrentQuestVars();
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QuestManagerCurrentQuestVars();
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uint16 Race = owner->GetRace();
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uint16 Race = owner->GetRace();
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@ -208,8 +208,8 @@ public:
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void playergender(int gender_id);
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void playergender(int gender_id);
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void playersize(int newsize);
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void playersize(int newsize);
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void playertexture(int newtexture);
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void playertexture(int newtexture);
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void playerfeature(char *feature, int setting);
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void playerfeature(const char* feature, int setting);
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void npcfeature(char *feature, int setting);
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void npcfeature(const char* feature, int setting);
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void popup(const char *title, const char *text, uint32 popupid, uint32 buttons, uint32 Duration);
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void popup(const char *title, const char *text, uint32 popupid, uint32 buttons, uint32 Duration);
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void taskselector(const std::vector<int>& tasks, bool ignore_cooldown = false);
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void taskselector(const std::vector<int>& tasks, bool ignore_cooldown = false);
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void tasksetselector(int tasksettid, bool ignore_cooldown = false);
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void tasksetselector(int tasksettid, bool ignore_cooldown = false);
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