mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-17 14:58:21 +00:00
Some more loginserver refactoring to make things more sane to read
This commit is contained in:
+89
-131
@@ -31,12 +31,10 @@ ServerManager::ServerManager()
|
||||
|
||||
int listen_port = atoi(server.config->GetVariable("options", "listen_port").c_str());
|
||||
tcps = new EmuTCPServer(listen_port, true);
|
||||
if(tcps->Open(listen_port, error_buffer))
|
||||
{
|
||||
if(tcps->Open(listen_port, error_buffer)) {
|
||||
server_log->Log(log_network, "ServerManager listening on port %u", listen_port);
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
server_log->Log(log_error, "ServerManager fatal error opening port on %u: %s", listen_port, error_buffer);
|
||||
run_server = false;
|
||||
}
|
||||
@@ -44,8 +42,7 @@ ServerManager::ServerManager()
|
||||
|
||||
ServerManager::~ServerManager()
|
||||
{
|
||||
if(tcps)
|
||||
{
|
||||
if (tcps) {
|
||||
tcps->Close();
|
||||
delete tcps;
|
||||
}
|
||||
@@ -55,38 +52,32 @@ void ServerManager::Process()
|
||||
{
|
||||
ProcessDisconnect();
|
||||
EmuTCPConnection *tcp_c = nullptr;
|
||||
while(tcp_c = tcps->NewQueuePop())
|
||||
{
|
||||
while (tcp_c = tcps->NewQueuePop()) {
|
||||
in_addr tmp;
|
||||
tmp.s_addr = tcp_c->GetrIP();
|
||||
server_log->Log(log_network, "New world server connection from %s:%d", inet_ntoa(tmp), tcp_c->GetrPort());
|
||||
|
||||
WorldServer *cur = GetServerByAddress(tcp_c->GetrIP());
|
||||
if(cur)
|
||||
{
|
||||
WorldServer *server_entity = GetServerByAddress(tcp_c->GetrIP());
|
||||
if (server_entity) {
|
||||
server_log->Log(log_network, "World server already existed for %s, removing existing connection and updating current.", inet_ntoa(tmp));
|
||||
cur->GetConnection()->Free();
|
||||
cur->SetConnection(tcp_c);
|
||||
cur->Reset();
|
||||
server_entity->GetConnection()->Free();
|
||||
server_entity->SetConnection(tcp_c);
|
||||
server_entity->Reset();
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
WorldServer *w = new WorldServer(tcp_c);
|
||||
world_servers.push_back(w);
|
||||
}
|
||||
}
|
||||
|
||||
list<WorldServer*>::iterator iter = world_servers.begin();
|
||||
while(iter != world_servers.end())
|
||||
{
|
||||
if((*iter)->Process() == false)
|
||||
{
|
||||
while (iter != world_servers.end()) {
|
||||
if ((*iter)->Process() == false) {
|
||||
server_log->Log(log_world, "World server %s had a fatal error and had to be removed from the login.", (*iter)->GetLongName().c_str());
|
||||
delete (*iter);
|
||||
iter = world_servers.erase(iter);
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
@@ -95,20 +86,17 @@ void ServerManager::Process()
|
||||
void ServerManager::ProcessDisconnect()
|
||||
{
|
||||
list<WorldServer*>::iterator iter = world_servers.begin();
|
||||
while(iter != world_servers.end())
|
||||
{
|
||||
EmuTCPConnection *c = (*iter)->GetConnection();
|
||||
if(!c->Connected())
|
||||
{
|
||||
while (iter != world_servers.end()) {
|
||||
EmuTCPConnection *connection = (*iter)->GetConnection();
|
||||
if (!connection->Connected()) {
|
||||
in_addr tmp;
|
||||
tmp.s_addr = c->GetrIP();
|
||||
tmp.s_addr = connection->GetrIP();
|
||||
server_log->Log(log_network, "World server disconnected from the server, removing server and freeing connection.");
|
||||
c->Free();
|
||||
connection->Free();
|
||||
delete (*iter);
|
||||
iter = world_servers.erase(iter);
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
@@ -117,10 +105,8 @@ void ServerManager::ProcessDisconnect()
|
||||
WorldServer* ServerManager::GetServerByAddress(unsigned int address)
|
||||
{
|
||||
list<WorldServer*>::iterator iter = world_servers.begin();
|
||||
while(iter != world_servers.end())
|
||||
{
|
||||
if((*iter)->GetConnection()->GetrIP() == address)
|
||||
{
|
||||
while (iter != world_servers.end()) {
|
||||
if ((*iter)->GetConnection()->GetrIP() == address) {
|
||||
return (*iter);
|
||||
}
|
||||
++iter;
|
||||
@@ -138,10 +124,8 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *c)
|
||||
string client_ip = inet_ntoa(in);
|
||||
|
||||
list<WorldServer*>::iterator iter = world_servers.begin();
|
||||
while(iter != world_servers.end())
|
||||
{
|
||||
if((*iter)->IsAuthorized() == false)
|
||||
{
|
||||
while (iter != world_servers.end()) {
|
||||
if ((*iter)->IsAuthorized() == false) {
|
||||
++iter;
|
||||
continue;
|
||||
}
|
||||
@@ -149,16 +133,13 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *c)
|
||||
in.s_addr = (*iter)->GetConnection()->GetrIP();
|
||||
string world_ip = inet_ntoa(in);
|
||||
|
||||
if(world_ip.compare(client_ip) == 0)
|
||||
{
|
||||
if (world_ip.compare(client_ip) == 0) {
|
||||
packet_size += (*iter)->GetLongName().size() + (*iter)->GetLocalIP().size() + 24;
|
||||
}
|
||||
else if(client_ip.find(server.options.GetLocalNetwork()) != string::npos)
|
||||
{
|
||||
else if (client_ip.find(server.options.GetLocalNetwork()) != string::npos) {
|
||||
packet_size += (*iter)->GetLongName().size() + (*iter)->GetLocalIP().size() + 24;
|
||||
}
|
||||
else
|
||||
{
|
||||
else {
|
||||
packet_size += (*iter)->GetLongName().size() + (*iter)->GetRemoteIP().size() + 24;
|
||||
}
|
||||
|
||||
@@ -167,98 +148,87 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *c)
|
||||
}
|
||||
|
||||
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ServerListResponse, packet_size);
|
||||
ServerListHeader_Struct *sl = (ServerListHeader_Struct*)outapp->pBuffer;
|
||||
sl->Unknown1 = 0x00000004;
|
||||
sl->Unknown2 = 0x00000000;
|
||||
sl->Unknown3 = 0x01650000;
|
||||
/**
|
||||
* Not sure what this is but it should be noted setting it to
|
||||
* 0xFFFFFFFF crashes the client so: don't do that.
|
||||
*/
|
||||
sl->Unknown4 = 0x00000000;
|
||||
sl->NumberOfServers = server_count;
|
||||
ServerListHeader_Struct *server_list = (ServerListHeader_Struct*)outapp->pBuffer;
|
||||
server_list->Unknown1 = 0x00000004;
|
||||
server_list->Unknown2 = 0x00000000;
|
||||
server_list->Unknown3 = 0x01650000;
|
||||
|
||||
unsigned char *data_ptr = outapp->pBuffer;
|
||||
data_ptr += sizeof(ServerListHeader_Struct);
|
||||
/**
|
||||
* Not sure what this is but it should be noted setting it to
|
||||
* 0xFFFFFFFF crashes the client so: don't do that.
|
||||
*/
|
||||
server_list->Unknown4 = 0x00000000;
|
||||
server_list->NumberOfServers = server_count;
|
||||
|
||||
unsigned char *data_pointer = outapp->pBuffer;
|
||||
data_pointer += sizeof(ServerListHeader_Struct);
|
||||
|
||||
iter = world_servers.begin();
|
||||
while(iter != world_servers.end())
|
||||
{
|
||||
if((*iter)->IsAuthorized() == false)
|
||||
{
|
||||
while (iter != world_servers.end()) {
|
||||
if ((*iter)->IsAuthorized() == false) {
|
||||
++iter;
|
||||
continue;
|
||||
}
|
||||
|
||||
in.s_addr = (*iter)->GetConnection()->GetrIP();
|
||||
string world_ip = inet_ntoa(in);
|
||||
if(world_ip.compare(client_ip) == 0)
|
||||
{
|
||||
memcpy(data_ptr, (*iter)->GetLocalIP().c_str(), (*iter)->GetLocalIP().size());
|
||||
data_ptr += ((*iter)->GetLocalIP().size() + 1);
|
||||
if (world_ip.compare(client_ip) == 0) {
|
||||
memcpy(data_pointer, (*iter)->GetLocalIP().c_str(), (*iter)->GetLocalIP().size());
|
||||
data_pointer += ((*iter)->GetLocalIP().size() + 1);
|
||||
}
|
||||
else if(client_ip.find(server.options.GetLocalNetwork()) != string::npos)
|
||||
{
|
||||
memcpy(data_ptr, (*iter)->GetLocalIP().c_str(), (*iter)->GetLocalIP().size());
|
||||
data_ptr += ((*iter)->GetLocalIP().size() + 1);
|
||||
else if (client_ip.find(server.options.GetLocalNetwork()) != string::npos) {
|
||||
memcpy(data_pointer, (*iter)->GetLocalIP().c_str(), (*iter)->GetLocalIP().size());
|
||||
data_pointer += ((*iter)->GetLocalIP().size() + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
memcpy(data_ptr, (*iter)->GetRemoteIP().c_str(), (*iter)->GetRemoteIP().size());
|
||||
data_ptr += ((*iter)->GetRemoteIP().size() + 1);
|
||||
else {
|
||||
memcpy(data_pointer, (*iter)->GetRemoteIP().c_str(), (*iter)->GetRemoteIP().size());
|
||||
data_pointer += ((*iter)->GetRemoteIP().size() + 1);
|
||||
}
|
||||
|
||||
switch((*iter)->GetServerListID())
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
*(unsigned int*)data_ptr = 0x00000030;
|
||||
switch ((*iter)->GetServerListID()) {
|
||||
case 1: {
|
||||
*(unsigned int*)data_pointer = 0x00000030;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
*(unsigned int*)data_ptr = 0x00000009;
|
||||
case 2: {
|
||||
*(unsigned int*)data_pointer = 0x00000009;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
*(unsigned int*)data_ptr = 0x00000001;
|
||||
default: {
|
||||
*(unsigned int*)data_pointer = 0x00000001;
|
||||
}
|
||||
}
|
||||
data_ptr += 4;
|
||||
|
||||
*(unsigned int*)data_ptr = (*iter)->GetRuntimeID();
|
||||
data_ptr += 4;
|
||||
data_pointer += 4;
|
||||
|
||||
memcpy(data_ptr, (*iter)->GetLongName().c_str(), (*iter)->GetLongName().size());
|
||||
data_ptr += ((*iter)->GetLongName().size() + 1);
|
||||
*(unsigned int*)data_pointer = (*iter)->GetRuntimeID();
|
||||
data_pointer += 4;
|
||||
|
||||
memcpy(data_ptr, "EN", 2);
|
||||
data_ptr += 3;
|
||||
memcpy(data_pointer, (*iter)->GetLongName().c_str(), (*iter)->GetLongName().size());
|
||||
data_pointer += ((*iter)->GetLongName().size() + 1);
|
||||
|
||||
memcpy(data_ptr, "US", 2);
|
||||
data_ptr += 3;
|
||||
memcpy(data_pointer, "EN", 2);
|
||||
data_pointer += 3;
|
||||
|
||||
memcpy(data_pointer, "US", 2);
|
||||
data_pointer += 3;
|
||||
|
||||
// 0 = Up, 1 = Down, 2 = Up, 3 = down, 4 = locked, 5 = locked(down)
|
||||
if((*iter)->GetStatus() < 0)
|
||||
{
|
||||
if((*iter)->GetZonesBooted() == 0)
|
||||
{
|
||||
*(uint32*)data_ptr = 0x01;
|
||||
if ((*iter)->GetStatus() < 0) {
|
||||
if ((*iter)->GetZonesBooted() == 0) {
|
||||
*(uint32*)data_pointer = 0x01;
|
||||
}
|
||||
else
|
||||
{
|
||||
*(uint32*)data_ptr = 0x04;
|
||||
else {
|
||||
*(uint32*)data_pointer = 0x04;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*(uint32*)data_ptr = 0x02;
|
||||
else {
|
||||
*(uint32*)data_pointer = 0x02;
|
||||
}
|
||||
data_ptr += 4;
|
||||
data_pointer += 4;
|
||||
|
||||
*(uint32*)data_ptr = (*iter)->GetPlayersOnline();
|
||||
data_ptr += 4;
|
||||
*(uint32*)data_pointer = (*iter)->GetPlayersOnline();
|
||||
data_pointer += 4;
|
||||
|
||||
++iter;
|
||||
}
|
||||
@@ -270,10 +240,8 @@ void ServerManager::SendUserToWorldRequest(unsigned int server_id, unsigned int
|
||||
{
|
||||
list<WorldServer*>::iterator iter = world_servers.begin();
|
||||
bool found = false;
|
||||
while(iter != world_servers.end())
|
||||
{
|
||||
if((*iter)->GetRuntimeID() == server_id)
|
||||
{
|
||||
while (iter != world_servers.end()) {
|
||||
if ((*iter)->GetRuntimeID() == server_id) {
|
||||
ServerPacket *outapp = new ServerPacket(ServerOP_UsertoWorldReq, sizeof(UsertoWorldRequest_Struct));
|
||||
UsertoWorldRequest_Struct *utwr = (UsertoWorldRequest_Struct*)outapp->pBuffer;
|
||||
utwr->worldid = server_id;
|
||||
@@ -281,8 +249,7 @@ void ServerManager::SendUserToWorldRequest(unsigned int server_id, unsigned int
|
||||
(*iter)->GetConnection()->SendPacket(outapp);
|
||||
found = true;
|
||||
|
||||
if(server.options.IsDumpInPacketsOn())
|
||||
{
|
||||
if (server.options.IsDumpInPacketsOn()) {
|
||||
DumpPacket(outapp);
|
||||
}
|
||||
delete outapp;
|
||||
@@ -290,8 +257,7 @@ void ServerManager::SendUserToWorldRequest(unsigned int server_id, unsigned int
|
||||
++iter;
|
||||
}
|
||||
|
||||
if(!found && server.options.IsTraceOn())
|
||||
{
|
||||
if (!found && server.options.IsTraceOn()) {
|
||||
server_log->Log(log_client_error, "Client requested a user to world but supplied an invalid id of %u.", server_id);
|
||||
}
|
||||
}
|
||||
@@ -299,16 +265,13 @@ void ServerManager::SendUserToWorldRequest(unsigned int server_id, unsigned int
|
||||
bool ServerManager::ServerExists(string l_name, string s_name, WorldServer *ignore)
|
||||
{
|
||||
list<WorldServer*>::iterator iter = world_servers.begin();
|
||||
while(iter != world_servers.end())
|
||||
{
|
||||
if((*iter) == ignore)
|
||||
{
|
||||
while (iter != world_servers.end()) {
|
||||
if ((*iter) == ignore) {
|
||||
++iter;
|
||||
continue;
|
||||
}
|
||||
|
||||
if((*iter)->GetLongName().compare(l_name) == 0 && (*iter)->GetShortName().compare(s_name) == 0)
|
||||
{
|
||||
if ((*iter)->GetLongName().compare(l_name) == 0 && (*iter)->GetShortName().compare(s_name) == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -320,18 +283,14 @@ bool ServerManager::ServerExists(string l_name, string s_name, WorldServer *igno
|
||||
void ServerManager::DestroyServerByName(string l_name, string s_name, WorldServer *ignore)
|
||||
{
|
||||
list<WorldServer*>::iterator iter = world_servers.begin();
|
||||
while(iter != world_servers.end())
|
||||
{
|
||||
if((*iter) == ignore)
|
||||
{
|
||||
while (iter != world_servers.end()) {
|
||||
if ((*iter) == ignore) {
|
||||
++iter;
|
||||
}
|
||||
|
||||
if((*iter)->GetLongName().compare(l_name) == 0 && (*iter)->GetShortName().compare(s_name) == 0)
|
||||
{
|
||||
if ((*iter)->GetLongName().compare(l_name) == 0 && (*iter)->GetShortName().compare(s_name) == 0) {
|
||||
EmuTCPConnection *c = (*iter)->GetConnection();
|
||||
if(c->Connected())
|
||||
{
|
||||
if (c->Connected()) {
|
||||
c->Disconnect();
|
||||
}
|
||||
c->Free();
|
||||
@@ -341,5 +300,4 @@ void ServerManager::DestroyServerByName(string l_name, string s_name, WorldServe
|
||||
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user