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Initial Socket Server implementation with CMakeLists.txt updated. Socket server will connect to world at this point.
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@@ -86,6 +86,7 @@
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#include "AdventureManager.h"
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#include "ucs.h"
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#include "queryserv.h"
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#include "socket_server.h"
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TimeoutManager timeout_manager;
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EQStreamFactory eqsf(WorldStream,9000);
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@@ -97,6 +98,7 @@ LoginServerList loginserverlist;
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EQWHTTPServer http_server;
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UCSConnection UCSLink;
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QueryServConnection QSLink;
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Socket_Server_Connection SSLink;
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LauncherList launcher_list;
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AdventureManager adventure_manager;
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DBAsync *dbasync = nullptr;
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@@ -454,6 +456,8 @@ int main(int argc, char** argv) {
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QSLink.Process();
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SSLink.Process();
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LFPGroupList.Process();
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adventure_manager.Process();
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