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Add removeitem(item_id, quantity) to Perl/Lua. (#1156)
- Perl: quest::removeitem(item_id, quantity); - Lua: eq.remove_item(item_id, quantity);
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@ -2926,6 +2926,22 @@ XS(XS__countitem) {
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XSRETURN_IV(quantity);
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XSRETURN_IV(quantity);
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}
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}
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XS(XS__removeitem);
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XS(XS__removeitem) {
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dXSARGS;
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if (items < 1 || items > 2)
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Perl_croak(aTHX_ "Usage: quest::removeitem(int item_id, [int quantity = 1])");
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uint32 item_id = (int) SvIV(ST(0));
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uint32 quantity = 1;
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if (items > 1)
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quantity = (int) SvIV(ST(1));
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quest_manager.removeitem(item_id, quantity);
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XSRETURN_EMPTY;
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}
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XS(XS__getitemname);
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XS(XS__getitemname);
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XS(XS__getitemname) {
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XS(XS__getitemname) {
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dXSARGS;
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dXSARGS;
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@ -6312,6 +6328,7 @@ EXTERN_C XS(boot_quest) {
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newXS(strcpy(buf, "rain"), XS__rain, file);
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newXS(strcpy(buf, "rain"), XS__rain, file);
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newXS(strcpy(buf, "rebind"), XS__rebind, file);
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newXS(strcpy(buf, "rebind"), XS__rebind, file);
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newXS(strcpy(buf, "reloadzonestaticdata"), XS__reloadzonestaticdata, file);
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newXS(strcpy(buf, "reloadzonestaticdata"), XS__reloadzonestaticdata, file);
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newXS(strcpy(buf, "removeitem"), XS__removeitem, file);
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newXS(strcpy(buf, "removetitle"), XS__removetitle, file);
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newXS(strcpy(buf, "removetitle"), XS__removetitle, file);
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newXS(strcpy(buf, "repopzone"), XS__repopzone, file);
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newXS(strcpy(buf, "repopzone"), XS__repopzone, file);
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newXS(strcpy(buf, "resettaskactivity"), XS__resettaskactivity, file);
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newXS(strcpy(buf, "resettaskactivity"), XS__resettaskactivity, file);
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@ -806,6 +806,14 @@ int lua_count_item(uint32 item_id) {
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return quest_manager.countitem(item_id);
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return quest_manager.countitem(item_id);
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}
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}
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void lua_remove_item(uint32 item_id) {
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quest_manager.removeitem(item_id);
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}
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void lua_remove_item(uint32 item_id, uint32 quantity) {
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quest_manager.removeitem(item_id, quantity);
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}
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void lua_update_spawn_timer(uint32 id, uint32 new_time) {
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void lua_update_spawn_timer(uint32 id, uint32 new_time) {
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quest_manager.UpdateSpawnTimer(id, new_time);
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quest_manager.UpdateSpawnTimer(id, new_time);
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}
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}
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@ -2487,6 +2495,8 @@ luabind::scope lua_register_general() {
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luabind::def("modify_npc_stat", &lua_modify_npc_stat),
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luabind::def("modify_npc_stat", &lua_modify_npc_stat),
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luabind::def("collect_items", &lua_collect_items),
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luabind::def("collect_items", &lua_collect_items),
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luabind::def("count_item", &lua_count_item),
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luabind::def("count_item", &lua_count_item),
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luabind::def("remove_item", (void(*)(uint32))&lua_remove_item),
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luabind::def("remove_item", (void(*)(uint32,uint32))&lua_remove_item),
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luabind::def("update_spawn_timer", &lua_update_spawn_timer),
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luabind::def("update_spawn_timer", &lua_update_spawn_timer),
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luabind::def("merchant_set_item", (void(*)(uint32,uint32))&lua_merchant_set_item),
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luabind::def("merchant_set_item", (void(*)(uint32,uint32))&lua_merchant_set_item),
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luabind::def("merchant_set_item", (void(*)(uint32,uint32,uint32))&lua_merchant_set_item),
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luabind::def("merchant_set_item", (void(*)(uint32,uint32,uint32))&lua_merchant_set_item),
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@ -2729,6 +2729,43 @@ int QuestManager::countitem(uint32 item_id) {
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return quantity;
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return quantity;
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}
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}
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void QuestManager::removeitem(uint32 item_id, uint32 quantity) {
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QuestManagerCurrentQuestVars();
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EQ::ItemInstance *item = nullptr;
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static const int16 slots[][2] = {
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{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
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{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
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{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END},
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{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
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{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
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{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
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{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
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};
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int removed_count = 0;
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const size_t size = sizeof(slots) / sizeof(slots[0]);
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for (int slot_index = 0; slot_index < size; ++slot_index) {
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for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
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if (removed_count == quantity)
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break;
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item = initiator->GetInv().GetItem(slot_id);
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if (item && item->GetID() == item_id) {
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int stack_size = item->IsStackable() ? item->GetCharges() : 1;
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if ((removed_count + stack_size) <= quantity) {
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removed_count += stack_size;
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initiator->DeleteItemInInventory(slot_id, stack_size, true);
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} else {
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int amount_left = (quantity - removed_count);
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if (amount_left > 0 && stack_size >= amount_left) {
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removed_count += amount_left;
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initiator->DeleteItemInInventory(slot_id, amount_left, true);
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}
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}
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}
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}
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}
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}
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void QuestManager::UpdateSpawnTimer(uint32 id, uint32 newTime)
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void QuestManager::UpdateSpawnTimer(uint32 id, uint32 newTime)
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{
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{
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bool found = false;
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bool found = false;
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@ -227,6 +227,7 @@ public:
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int collectitems(uint32 item_id, bool remove);
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int collectitems(uint32 item_id, bool remove);
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int collectitems_processSlot(int16 slot_id, uint32 item_id, bool remove);
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int collectitems_processSlot(int16 slot_id, uint32 item_id, bool remove);
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int countitem(uint32 item_id);
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int countitem(uint32 item_id);
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void removeitem(uint32 item_id, uint32 quantity = 1);
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std::string getitemname(uint32 item_id);
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std::string getitemname(uint32 item_id);
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void enabletitle(int titleset);
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void enabletitle(int titleset);
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bool checktitle(int titlecheck);
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bool checktitle(int titlecheck);
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