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Remove replay timer argument to CreateExpedition
Breaking change to the current API has_replay_timer column removed from expedition_details table This argument is unnecessary and just creates confusion. Expedition replay timers use a hardcoded name precisely for this purpose and those lockouts are already being checked on creation requests.
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@@ -37,7 +37,7 @@ namespace ExpeditionDatabase
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{
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uint32_t InsertExpedition(
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uint32_t instance_id, const std::string& expedition_name, uint32_t leader_id,
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uint32_t min_players, uint32_t max_players, bool has_replay_lockout);
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uint32_t min_players, uint32_t max_players);
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std::string LoadExpeditionsSelectQuery();
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MySQLRequestResult LoadExpedition(uint32_t expedition_id);
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MySQLRequestResult LoadAllExpeditions();
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@@ -84,7 +84,6 @@ namespace LoadExpeditionColumns
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leader_id,
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min_players,
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max_players,
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has_replay_timer,
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add_replay_on_join,
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is_locked,
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leader_name,
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