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Remove replay timer argument to CreateExpedition
Breaking change to the current API has_replay_timer column removed from expedition_details table This argument is unnecessary and just creates confusion. Expedition replay timers use a hardcoded name precisely for this purpose and those lockouts are already being checked on creation requests.
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@@ -68,7 +68,7 @@ public:
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Expedition() = delete;
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Expedition(
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uint32_t id, const DynamicZone& dz, std::string expedition_name, const ExpeditionMember& leader,
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uint32_t min_players, uint32_t max_players, bool replay_timer);
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uint32_t min_players, uint32_t max_players);
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static Expedition* TryCreate(Client* requester, DynamicZone& dynamiczone, ExpeditionRequest& request);
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@@ -178,7 +178,6 @@ private:
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uint32_t m_min_players = 0;
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uint32_t m_max_players = 0;
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bool m_is_locked = false;
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bool m_has_replay_timer = false;
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bool m_add_replay_on_join = true;
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std::string m_expedition_name;
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DynamicZone m_dynamiczone { DynamicZoneType::Expedition };
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