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Remove replay timer argument to CreateExpedition
Breaking change to the current API has_replay_timer column removed from expedition_details table This argument is unnecessary and just creates confusion. Expedition replay timers use a hardcoded name precisely for this purpose and those lockouts are already being checked on creation requests.
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@@ -1121,7 +1121,7 @@ public:
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Expedition* CreateExpedition(DynamicZone& dz_instance, ExpeditionRequest& request);
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Expedition* CreateExpedition(
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std::string zone_name, uint32 version, uint32 duration, std::string expedition_name,
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uint32 min_players, uint32 max_players, bool has_replay_timer = false, bool disable_messages = false);
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uint32 min_players, uint32 max_players, bool disable_messages = false);
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Expedition* GetExpedition() const;
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uint32 GetExpeditionID() const { return m_expedition_id; }
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const ExpeditionLockoutTimer* GetExpeditionLockout(
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