[Bug Fix] Autofire attacking yourself (#1776)

* Fix being able to attack yourself with autofire if Combat:MinRangedAttackDist == 0

* requested changes

* 2
This commit is contained in:
splose
2021-11-21 10:16:20 -05:00
committed by GitHub
parent 0a34809bb3
commit a84536cd05
3 changed files with 13 additions and 0 deletions
+4
View File
@@ -302,6 +302,10 @@ bool Client::Process() {
}
if (AutoFireEnabled()) {
if (GetTarget() == this) {
MessageString(Chat::TooFarAway, TRY_ATTACKING_SOMEONE);
auto_fire = false;
}
EQ::ItemInstance *ranged = GetInv().GetItem(EQ::invslot::slotRange);
if (ranged)
{