WIP for world item unique id for CharSelect Screen

This commit is contained in:
neckkola
2025-04-27 13:34:37 -03:00
committed by Mitch Freeman
parent 8c6a99dc18
commit a81ec11ea3
5 changed files with 30 additions and 5 deletions
+1 -1
View File
@@ -155,7 +155,7 @@ public:
uint32 ornamentidfile = 0,
uint32 ornament_hero_model = 0
);
EQ::ItemInstance *CreateBaseItem(const EQ::ItemData *item, int16 charges = 0);
EQ::ItemInstance *CreateBaseItem(const EQ::ItemData *item, int16 charges = 0, const std::string &item_unique_id = "");
void GetItemsCount(int32& item_count, uint32& max_id);
void LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id);