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Fix for polluted headers that were messing with glm
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@@ -22,6 +22,7 @@
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#include <glm/vec2.hpp>
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#include <glm/vec3.hpp>
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#include <glm/vec4.hpp>
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#include <glm/geometric.hpp>
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std::string to_string(const glm::vec4 &position);
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std::string to_string(const glm::vec3 &position);
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