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Fix for polluted headers that were messing with glm
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@@ -4792,7 +4792,7 @@ void Client::SummonAndRezzAllCorpses()
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void Client::SummonAllCorpses(const glm::vec4& position)
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{
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auto summonLocation = position;
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if(IsOrigin(position) && position.w == 0.0f)
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if(IsOrigin(position) == 0 && position.w == 0.0f)
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summonLocation = GetPosition();
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ServerPacket *Pack = new ServerPacket(ServerOP_DepopAllPlayersCorpses, sizeof(ServerDepopAllPlayersCorpses_Struct));
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