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Make SPA 112 affect fizzle rate not effective caster level
Per dev quote, SPA 112 "Modifies casting skills of the affected entity by BaseEffect for the purposes of determining whether or not a fizzle occurs when casting spells." Fixes issues caused by having a spell with this effect on caster such as wrong target debuff durations and buff refreshes not taking hold.
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+17
-3
@@ -1217,8 +1217,12 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
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break;
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}
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case SE_CastingLevel2:
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case SE_CastingLevel: {
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newbon->adjusted_casting_skill += base1;
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break;
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}
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case SE_CastingLevel2: {
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newbon->effective_casting_level += base1;
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break;
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}
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@@ -1917,8 +1921,13 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
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break;
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}
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case SE_CastingLevel2:
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case SE_CastingLevel: // Brilliance of Ro
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{
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new_bonus->adjusted_casting_skill += effect_value;
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break;
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}
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case SE_CastingLevel2:
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{
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new_bonus->effective_casting_level += effect_value;
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break;
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@@ -3867,8 +3876,13 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
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aabonuses.Corrup = effect_value;
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break;
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case SE_CastingLevel2:
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case SE_CastingLevel: // Brilliance of Ro
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spellbonuses.adjusted_casting_skill = effect_value;
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aabonuses.adjusted_casting_skill = effect_value;
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itembonuses.adjusted_casting_skill = effect_value;
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break;
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case SE_CastingLevel2:
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spellbonuses.effective_casting_level = effect_value;
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aabonuses.effective_casting_level = effect_value;
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itembonuses.effective_casting_level = effect_value;
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