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[Spells] Implemented SPA 122 SE_ReduceSkill (#4234)
* Implement SPA122 v1 * Implemented SPA 122 ReduceSkill SE_ReduceSkill SPA 122 base: skill id, limit: none, max: none, formula: % skill is reduced (positive) * Implemented SPA 122 Reduce Skill remove incorrect SPA addition * Break out multiple lines * reformatted reformatted --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -503,8 +503,10 @@ struct StatBonuses {
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uint8 invisibility_verse_undead; // IVU level
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uint8 invisibility_verse_animal; // IVA level
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int32 ShieldTargetSpa[2]; // [0] base = % mitigation amount, [1] buff slot
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uint32 ReduceSkill[EQ::skills::HIGHEST_SKILL + 2]; //reduce value of a skill by percentage
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int64 FlatMaxHPChange; // base: Max HP change by a flat amount value from spell effect/item worn effect/aa
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// AAs
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int32 TrapCircumvention; // reduce chance to trigger a trap.
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uint16 SecondaryForte; // allow a second skill to be specialized with a cap of this value.
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