[Spells] Implemented SPA 122 SE_ReduceSkill (#4234)

* Implement SPA122 v1

* Implemented SPA 122 ReduceSkill

SE_ReduceSkill SPA 122	 base: skill id, limit: none, max: none, formula: % skill is reduced (positive)

* Implemented SPA 122 Reduce Skill

remove incorrect SPA addition

* Break out multiple lines

* reformatted

reformatted

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
KayenEQ
2024-05-04 19:11:12 -04:00
committed by GitHub
parent 758859eea6
commit a71ad416b4
6 changed files with 56 additions and 2 deletions
+1 -1
View File
@@ -830,7 +830,7 @@ public:
void IncreaseSkill(int skill_id, int value = 1) { if (skill_id <= EQ::skills::HIGHEST_SKILL) { m_pp.skills[skill_id] += value; } }
void IncreaseLanguageSkill(uint8 language_id, uint8 increase = 1);
virtual uint16 GetSkill(EQ::skills::SkillType skill_id) const { if (skill_id <= EQ::skills::HIGHEST_SKILL) { return(itembonuses.skillmod[skill_id] > 0 ? (itembonuses.skillmodmax[skill_id] > 0 ? std::min(m_pp.skills[skill_id] + itembonuses.skillmodmax[skill_id], m_pp.skills[skill_id] * (100 + itembonuses.skillmod[skill_id]) / 100) : m_pp.skills[skill_id] * (100 + itembonuses.skillmod[skill_id]) / 100) : m_pp.skills[skill_id]); } return 0; }
virtual uint16 GetSkill(EQ::skills::SkillType skill_id) const;
uint32 GetRawSkill(EQ::skills::SkillType skill_id) const { if (skill_id <= EQ::skills::HIGHEST_SKILL) { return(m_pp.skills[skill_id]); } return 0; }
bool HasSkill(EQ::skills::SkillType skill_id) const;
bool CanHaveSkill(EQ::skills::SkillType skill_id) const;