diff --git a/eqlaunch/zone_launch.cpp b/eqlaunch/zone_launch.cpp index 4e0a9a8ff..15943f315 100644 --- a/eqlaunch/zone_launch.cpp +++ b/eqlaunch/zone_launch.cpp @@ -28,11 +28,6 @@ int ZoneLaunch::s_running = 0; //the number of zones running under this launcher Timer ZoneLaunch::s_startTimer(1); //I do not trust this things state after static initialization -void ZoneLaunch::InitStartTimer() { - s_startTimer.Start(1); - s_startTimer.Trigger(); -} - ZoneLaunch::ZoneLaunch(WorldServer *world, const char *launcher_name, const char *zone_name, uint16 port, const EQEmuConfig *config) : m_state(StateStartPending), diff --git a/eqlaunch/zone_launch.h b/eqlaunch/zone_launch.h index ac48be92c..d52a93bb2 100644 --- a/eqlaunch/zone_launch.h +++ b/eqlaunch/zone_launch.h @@ -39,10 +39,6 @@ public: void SendStatus() const; const char *GetZone() const { return(m_zone.c_str()); } - uint32 GetStartCount() const { return(m_startCount); } - - //should only be called during process init to setup the start timer. - static void InitStartTimer(); protected: bool IsRunning() const { return(m_state == StateStarted || m_state == StateStopPending || m_state == StateRestartPending); }