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[Commands] Cleanup #texture Command. (#1835)
* [Commands] Cleanup #texture Command. - Cleanup message and logic. * Update command.cpp
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@ -363,7 +363,7 @@ int command_init(void)
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command_add("tattoo", "- Change the tattoo of your target (Drakkin Only)", AccountStatus::QuestTroupe, command_tattoo) ||
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command_add("tempname", "[newname] - Temporarily renames your target. Leave name blank to restore the original name.", AccountStatus::GMAdmin, command_tempname) ||
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command_add("petname", "[newname] - Temporarily renames your pet. Leave name blank to restore the original name.", AccountStatus::GMAdmin, command_petname) ||
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command_add("texture", "[texture] [helmtexture] - Change your or your target's appearance, use 255 to show equipment", AccountStatus::Steward, command_texture) ||
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command_add("texture", "[Texture] [Helmet Texture] - Change your or your target's texture (Helmet Texture defaults to 0 if not used)", AccountStatus::Steward, command_texture) ||
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command_add("time", "[HH] [MM] - Set EQ time", AccountStatus::EQSupport, command_time) ||
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command_add("timers", "- Display persistent timers for target", AccountStatus::GMMgmt, command_timers) ||
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command_add("timezone", "[HH] [MM] - Set timezone. Minutes are optional", AccountStatus::EQSupport, command_timezone) ||
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@ -2,51 +2,64 @@
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void command_texture(Client *c, const Seperator *sep)
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{
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uint16 texture;
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if (sep->IsNumber(1) && atoi(sep->arg[1]) >= 0 && atoi(sep->arg[1]) <= 255) {
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texture = atoi(sep->arg[1]);
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uint8 helm = 0xFF;
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// Player Races Wear Armor, so Wearchange is sent instead
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int i;
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if (!c->GetTarget()) {
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for (i = EQ::textures::textureBegin; i <= EQ::textures::LastTintableTexture; i++) {
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c->SendTextureWC(i, texture);
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}
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}
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else if ((c->GetTarget()->GetModel() > 0 && c->GetTarget()->GetModel() <= 12) ||
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c->GetTarget()->GetModel() == 128 || c->GetTarget()->GetModel() == 130 ||
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c->GetTarget()->GetModel() == 330 || c->GetTarget()->GetModel() == 522) {
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for (i = EQ::textures::textureBegin; i <= EQ::textures::LastTintableTexture; i++) {
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c->GetTarget()->SendTextureWC(i, texture);
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}
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}
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else // Non-Player Races only need Illusion Packets to be sent for texture
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{
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if (sep->IsNumber(2) && atoi(sep->arg[2]) >= 0 && atoi(sep->arg[2]) <= 255) {
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helm = atoi(sep->arg[2]);
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}
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else {
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helm = texture;
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #texture [Texture] [Helmet Texture]");
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return;
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}
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if (texture == 255) {
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texture = 0xFFFF; // Should be pulling these from the database instead
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helm = 0xFF;
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auto texture = static_cast<uint16>(std::min(std::stoul(sep->arg[1]), (unsigned long) 65535));
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auto helmet_texture = static_cast<uint8>(
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sep->IsNumber(2) ?
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std::min(std::stoul(sep->arg[2]), (unsigned long) 255) :
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0
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);
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Mob* target = c;
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if (c->GetTarget() && c->Admin() >= commandTextureOthers) {
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target = c->GetTarget();
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}
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if ((c->GetTarget()) && (c->Admin() >= commandTextureOthers)) {
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c->GetTarget()->SendIllusionPacket(c->GetTarget()->GetModel(), 0xFF, texture, helm);
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}
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else {
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c->SendIllusionPacket(c->GetRace(), 0xFF, texture, helm);
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}
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}
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}
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else {
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c->Message(Chat::White, "Usage: #texture [texture] [helmtexture] (0-255, 255 for show equipment)");
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if (Mob::IsPlayerRace(target->GetModel())) { // Player Races Wear Armor, so Wearchange is sent instead
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for (
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int texture_slot = EQ::textures::textureBegin;
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texture_slot <= EQ::textures::LastTintableTexture;
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texture_slot++
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) {
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target->SendTextureWC(texture_slot, texture);
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}
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} else { // Non-Player Races only need Illusion Packets to be sent for texture
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target->SendIllusionPacket(
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target->GetModel(),
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target->GetGender(),
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texture,
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helmet_texture
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);
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Texture Changed for {} | Texture: {}{}",
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(
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c == target ?
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"Yourself" :
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fmt::format(
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"{} ({})",
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target->GetCleanName(),
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target->GetID()
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)
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),
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texture,
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(
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Mob::IsPlayerRace(target->GetModel()) ?
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"" :
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fmt::format(
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" Helmet Texture: {}",
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helmet_texture
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)
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)
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).c_str()
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);
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}
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