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Implemented deadly strikes and increase rogue throwing crit rate
New rules: Combat:RogueCritThrowingChance, Combat:RogueDeadlyStrikeChance, Combat:RogueDeadlyStrikeMod Rogue throwing crit rate is rather ridiculous. These rules might need tweaking but they gave me fairly live-like results, even with AA added
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@@ -308,6 +308,9 @@ RULE_INT ( Combat, WarBerBaseCritChance, 3 ) //The base crit chance for warriors
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RULE_INT ( Combat, BerserkBaseCritChance, 6 ) //The bonus base crit chance you get when you're berserk
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RULE_INT ( Combat, NPCBashKickLevel, 6 ) //The level that npcs can KICK/BASH
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RULE_INT ( Combat, NPCBashKickStunChance, 15 ) //Percent chance that a bash/kick will stun
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RULE_INT ( Combat, RogueCritThrowingChance, 25) //Rogue throwing crit bonus
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RULE_INT ( Combat, RogueDeadlyStrikeChance, 80) //Rogue chance throwing from behind crit becomes a deadly strike
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RULE_INT ( Combat, RogueDeadlyStrikeMod, 2) //Deadly strike modifier to crit damage
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RULE_INT ( Combat, ClientBaseCritChance, 0 ) //The base crit chance for all clients, this will stack with warrior's/zerker's crit chance.
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RULE_BOOL ( Combat, UseIntervalAC, true)
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RULE_INT ( Combat, PetAttackMagicLevel, 30)
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