Implemented deadly strikes and increase rogue throwing crit rate

New rules:
	Combat:RogueCritThrowingChance, Combat:RogueDeadlyStrikeChance, Combat:RogueDeadlyStrikeMod
Rogue throwing crit rate is rather ridiculous. These rules might need tweaking
but they gave me fairly live-like results, even with AA added
This commit is contained in:
Michael Cook (mackal)
2014-03-03 14:59:39 -05:00
parent 00068158c1
commit a67aed9538
4 changed files with 29 additions and 2 deletions
+3
View File
@@ -308,6 +308,9 @@ RULE_INT ( Combat, WarBerBaseCritChance, 3 ) //The base crit chance for warriors
RULE_INT ( Combat, BerserkBaseCritChance, 6 ) //The bonus base crit chance you get when you're berserk
RULE_INT ( Combat, NPCBashKickLevel, 6 ) //The level that npcs can KICK/BASH
RULE_INT ( Combat, NPCBashKickStunChance, 15 ) //Percent chance that a bash/kick will stun
RULE_INT ( Combat, RogueCritThrowingChance, 25) //Rogue throwing crit bonus
RULE_INT ( Combat, RogueDeadlyStrikeChance, 80) //Rogue chance throwing from behind crit becomes a deadly strike
RULE_INT ( Combat, RogueDeadlyStrikeMod, 2) //Deadly strike modifier to crit damage
RULE_INT ( Combat, ClientBaseCritChance, 0 ) //The base crit chance for all clients, this will stack with warrior's/zerker's crit chance.
RULE_BOOL ( Combat, UseIntervalAC, true)
RULE_INT ( Combat, PetAttackMagicLevel, 30)