Implemented deadly strikes and increase rogue throwing crit rate

New rules:
	Combat:RogueCritThrowingChance, Combat:RogueDeadlyStrikeChance, Combat:RogueDeadlyStrikeMod
Rogue throwing crit rate is rather ridiculous. These rules might need tweaking
but they gave me fairly live-like results, even with AA added
This commit is contained in:
Michael Cook (mackal)
2014-03-03 14:59:39 -05:00
parent 00068158c1
commit a67aed9538
4 changed files with 29 additions and 2 deletions
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 03/03/2014 ==
demonstar55: Implemented deadly strikes and gave rogues higher innate throwing crit chance
New rules: Combat:RogueCritThrowingChance, Combat:RogueDeadlyStrikeChance, Combat:RogueDeadlyStrikeMod
Defaults should give fairly close to live results
== 03/02/2014 ==
Kayen: Revision to charm code to be consistent with live based on extensive personal parsing.
*Charisma ONLY effects the initial resist check when charm is cast with 10 CHA = -1 Resist mod up to 200 CHA