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Implemented deadly strikes and increase rogue throwing crit rate
New rules: Combat:RogueCritThrowingChance, Combat:RogueDeadlyStrikeChance, Combat:RogueDeadlyStrikeMod Rogue throwing crit rate is rather ridiculous. These rules might need tweaking but they gave me fairly live-like results, even with AA added
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 03/03/2014 ==
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demonstar55: Implemented deadly strikes and gave rogues higher innate throwing crit chance
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New rules: Combat:RogueCritThrowingChance, Combat:RogueDeadlyStrikeChance, Combat:RogueDeadlyStrikeMod
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Defaults should give fairly close to live results
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== 03/02/2014 ==
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Kayen: Revision to charm code to be consistent with live based on extensive personal parsing.
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*Charisma ONLY effects the initial resist check when charm is cast with 10 CHA = -1 Resist mod up to 200 CHA
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