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Refactor loot response a bit
Invis is dropped after ALL error checking now Identified all the response types
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@@ -37,7 +37,7 @@ class Corpse : public Mob {
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public:
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static void SendEndLootErrorPacket(Client* client);
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static void SendLootReqErrorPacket(Client* client, uint8 response = 2);
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static void SendLootReqErrorPacket(Client* client, LootResponse response = LootResponse::NotAtThisTime);
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Corpse(NPC* in_npc, ItemList* in_itemlist, uint32 in_npctypeid, const NPCType** in_npctypedata, uint32 in_decaytime = 600000);
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Corpse(Client* client, int32 in_rezexp);
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