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Refactor loot response a bit
Invis is dropped after ALL error checking now Identified all the response types
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@@ -189,6 +189,16 @@ enum class PlayerState : uint32 {
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SecondaryWeaponEquipped = 128
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};
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enum class LootResponse : uint8 {
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SomeoneElse = 0,
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Normal = 1,
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NotAtThisTime = 2,
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Normal2 = 3, // acts exactly the same as Normal, maybe group vs ungroup? No idea
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Hostiles = 4,
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TooFar = 5,
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LootAll = 6 // SoD+
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};
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//this is our internal representation of the BUFF struct, can put whatever we want in it
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struct Buffs_Struct {
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uint16 spellid;
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