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Enhance SummonItemIntoInventory to support stacking
Co-authored-by: Valorith <76063792+Valorith@users.noreply.github.com>
This commit is contained in:
+25
-19
@@ -4607,26 +4607,32 @@ void Client::SummonItemIntoInventory(
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return;
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}
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const bool is_arrow = inst->GetItem()->ItemType == EQ::item::ItemTypeArrow;
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const int16 slot_id = m_inv.FindFreeSlot(
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inst->IsClassBag(),
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true,
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inst->GetItem()->Size,
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is_arrow
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);
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// Try stacking first if the item is stackable, then fall back to finding a free slot
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if (!PutItemInInventoryWithStacking(inst)) {
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// PutItemInInventoryWithStacking failed, fall back to original behavior
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const bool is_arrow = inst->GetItem()->ItemType == EQ::item::ItemTypeArrow;
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const int16 slot_id = m_inv.FindFreeSlot(
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inst->IsClassBag(),
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true,
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inst->GetItem()->Size,
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is_arrow
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);
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SummonItem(
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item_id,
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charges,
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aug1,
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aug2,
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aug3,
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aug4,
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aug5,
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aug6,
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is_attuned,
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slot_id
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);
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SummonItem(
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item_id,
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charges,
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aug1,
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aug2,
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aug3,
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aug4,
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aug5,
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aug6,
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is_attuned,
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slot_id
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);
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}
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safe_delete(inst);
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}
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bool Client::HasItemOnCorpse(uint32 item_id)
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