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Merge pull request #304 from KayenEQ/Development
Implemented archery projectiles to do damage on impact.
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@@ -419,6 +419,7 @@ RULE_INT ( Combat, ArcheryBonusChance, 50)
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RULE_INT ( Combat, BerserkerFrenzyStart, 35)
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RULE_INT ( Combat, BerserkerFrenzyEnd, 45)
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RULE_BOOL ( Combat, OneProcPerWeapon, true) //If enabled, One proc per weapon per round
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RULE_BOOL ( Combat, ProjectileDmgOnImpact, true) //If enabled, projectiles (ie arrows) will hit on impact, instead of instantly.
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RULE_CATEGORY_END()
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RULE_CATEGORY( NPC )
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