Implement #logs reload_all - To reload world and zone their log settings from the database

This commit is contained in:
Akkadius
2015-01-21 03:01:21 -06:00
parent ef0d383de9
commit a59138d2d9
4 changed files with 25 additions and 12 deletions
+11 -10
View File
@@ -180,16 +180,17 @@
#define ServerOP_CZSignalClientByName 0x4007
#define ServerOP_CZMessagePlayer 0x4008
#define ServerOP_ReloadWorld 0x4009
#define ServerOP_QSPlayerLogTrades 0x4010
#define ServerOP_QSPlayerLogHandins 0x4011
#define ServerOP_QSPlayerLogNPCKills 0x4012
#define ServerOP_QSPlayerLogDeletes 0x4013
#define ServerOP_QSPlayerLogMoves 0x4014
#define ServerOP_QSPlayerLogMerchantTransactions 0x4015
#define ServerOP_QSSendQuery 0x4016
#define ServerOP_CZSignalNPC 0x4017
#define ServerOP_CZSetEntityVariableByNPCTypeID 0x4018
#define ServerOP_ReloadLogs 0x4010
/* Query Server OP Codes */
#define ServerOP_QSPlayerLogTrades 0x5010
#define ServerOP_QSPlayerLogHandins 0x5011
#define ServerOP_QSPlayerLogNPCKills 0x5012
#define ServerOP_QSPlayerLogDeletes 0x5013
#define ServerOP_QSPlayerLogMoves 0x5014
#define ServerOP_QSPlayerLogMerchantTransactions 0x5015
#define ServerOP_QSSendQuery 0x5016
#define ServerOP_CZSignalNPC 0x5017
#define ServerOP_CZSetEntityVariableByNPCTypeID 0x5018
/* Query Serv Generic Packet Flag/Type Enumeration */
enum { QSG_LFGuild = 0 };