mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-10 19:10:25 +00:00
[Feature] Add "Keeps Sold Items" Flag to NPCs (#2671)
# Perl - Add `$npc->GetKeepsSoldItems()`. - Add `$npc->SetKeepsSoldItems(keeps_sold_items)`. # Lua - Add `npc:GetKeepsSoldItems()`. - Add `npc:SetKeepsSoldItems(keeps_sold_items)`. # Notes - Allows operators to keep specific NPCs from keeping items sold to them. - Keeps NPCs from being cluttered with stuff like Cloth Caps, Bone Chips, etc.
This commit is contained in:
+34
-32
@@ -98,6 +98,7 @@ Mob::Mob(
|
||||
uint16 in_usemodel,
|
||||
bool in_always_aggro,
|
||||
int32 in_heroic_strikethrough,
|
||||
bool in_keeps_sold_items,
|
||||
int64 in_hp_regen_per_second
|
||||
) :
|
||||
attack_timer(2000),
|
||||
@@ -252,39 +253,40 @@ Mob::Mob(
|
||||
aa_title = 0xFF;
|
||||
}
|
||||
|
||||
AC = in_ac;
|
||||
ATK = in_atk;
|
||||
STR = in_str;
|
||||
STA = in_sta;
|
||||
DEX = in_dex;
|
||||
AGI = in_agi;
|
||||
INT = in_int;
|
||||
WIS = in_wis;
|
||||
CHA = in_cha;
|
||||
MR = CR = FR = DR = PR = Corrup = PhR = 0;
|
||||
ExtraHaste = 0;
|
||||
bEnraged = false;
|
||||
current_mana = 0;
|
||||
max_mana = 0;
|
||||
hp_regen = in_hp_regen;
|
||||
hp_regen_per_second = in_hp_regen_per_second;
|
||||
mana_regen = in_mana_regen;
|
||||
ooc_regen = RuleI(NPC, OOCRegen); //default Out of Combat Regen
|
||||
maxlevel = in_maxlevel;
|
||||
scalerate = in_scalerate;
|
||||
invisible = 0;
|
||||
invisible_undead = 0;
|
||||
invisible_animals = 0;
|
||||
sneaking = false;
|
||||
hidden = false;
|
||||
improved_hidden = false;
|
||||
invulnerable = false;
|
||||
IsFullHP = (current_hp == max_hp);
|
||||
qglobal = 0;
|
||||
spawned = false;
|
||||
rare_spawn = false;
|
||||
always_aggro = in_always_aggro;
|
||||
AC = in_ac;
|
||||
ATK = in_atk;
|
||||
STR = in_str;
|
||||
STA = in_sta;
|
||||
DEX = in_dex;
|
||||
AGI = in_agi;
|
||||
INT = in_int;
|
||||
WIS = in_wis;
|
||||
CHA = in_cha;
|
||||
MR = CR = FR = DR = PR = Corrup = PhR = 0;
|
||||
ExtraHaste = 0;
|
||||
bEnraged = false;
|
||||
current_mana = 0;
|
||||
max_mana = 0;
|
||||
hp_regen = in_hp_regen;
|
||||
hp_regen_per_second = in_hp_regen_per_second;
|
||||
mana_regen = in_mana_regen;
|
||||
ooc_regen = RuleI(NPC, OOCRegen); //default Out of Combat Regen
|
||||
maxlevel = in_maxlevel;
|
||||
scalerate = in_scalerate;
|
||||
invisible = 0;
|
||||
invisible_undead = 0;
|
||||
invisible_animals = 0;
|
||||
sneaking = false;
|
||||
hidden = false;
|
||||
improved_hidden = false;
|
||||
invulnerable = false;
|
||||
IsFullHP = (current_hp == max_hp);
|
||||
qglobal = 0;
|
||||
spawned = false;
|
||||
rare_spawn = false;
|
||||
always_aggro = in_always_aggro;
|
||||
heroic_strikethrough = in_heroic_strikethrough;
|
||||
keeps_sold_items = in_keeps_sold_items;
|
||||
|
||||
InitializeBuffSlots();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user