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[Feature] Add "Keeps Sold Items" Flag to NPCs (#2671)
# Perl - Add `$npc->GetKeepsSoldItems()`. - Add `$npc->SetKeepsSoldItems(keeps_sold_items)`. # Lua - Add `npc:GetKeepsSoldItems()`. - Add `npc:SetKeepsSoldItems(keeps_sold_items)`. # Notes - Allows operators to keep specific NPCs from keeping items sold to them. - Keeps NPCs from being cluttered with stuff like Cloth Caps, Bone Chips, etc.
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@@ -691,6 +691,16 @@ void Lua_NPC::SendPayload(int payload_id, std::string payload_value) {
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self->SendPayload(payload_id, payload_value);
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}
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bool Lua_NPC::GetKeepsSoldItems() {
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Lua_Safe_Call_Bool();
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return self->GetKeepsSoldItems();
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}
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void Lua_NPC::SetKeepsSoldItems(bool keeps_sold_items) {
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Lua_Safe_Call_Void();
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self->SetKeepsSoldItems(keeps_sold_items);
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}
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luabind::scope lua_register_npc() {
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return luabind::class_<Lua_NPC, Lua_Mob>("NPC")
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.def(luabind::constructor<>())
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@@ -736,6 +746,7 @@ luabind::scope lua_register_npc() {
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.def("GetGuardPointZ", (float(Lua_NPC::*)(void))&Lua_NPC::GetGuardPointZ)
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.def("GetHealScale", (float(Lua_NPC::*)(void))&Lua_NPC::GetHealScale)
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.def("GetItemIDBySlot", (uint32(Lua_NPC::*)(uint16))&Lua_NPC::GetItemIDBySlot)
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.def("GetKeepsSoldItems", (bool(Lua_NPC::*)(void))&Lua_NPC::GetKeepsSoldItems)
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.def("GetLootList", (Lua_NPC_Loot_List(Lua_NPC::*)(lua_State* L))&Lua_NPC::GetLootList)
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.def("GetLoottableID", (int(Lua_NPC::*)(void))&Lua_NPC::GetLoottableID)
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.def("GetMaxDMG", (uint32(Lua_NPC::*)(void))&Lua_NPC::GetMaxDMG)
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@@ -805,6 +816,7 @@ luabind::scope lua_register_npc() {
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.def("SetFollowID", (void(Lua_NPC::*)(int))&Lua_NPC::SetFollowID)
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.def("SetGold", (void(Lua_NPC::*)(uint32))&Lua_NPC::SetGold)
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.def("SetGrid", (void(Lua_NPC::*)(int))&Lua_NPC::SetGrid)
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.def("SetKeepsSoldItems", (void(Lua_NPC::*)(bool))&Lua_NPC::SetKeepsSoldItems)
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.def("SetNPCFactionID", (void(Lua_NPC::*)(int))&Lua_NPC::SetNPCFactionID)
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.def("SetPetSpellID", (void(Lua_NPC::*)(int))&Lua_NPC::SetPetSpellID)
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.def("SetPlatinum", (void(Lua_NPC::*)(uint32))&Lua_NPC::SetPlatinum)
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