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[Feature] Add "Keeps Sold Items" Flag to NPCs (#2671)
# Perl - Add `$npc->GetKeepsSoldItems()`. - Add `$npc->SetKeepsSoldItems(keeps_sold_items)`. # Lua - Add `npc:GetKeepsSoldItems()`. - Add `npc:SetKeepsSoldItems(keeps_sold_items)`. # Notes - Allows operators to keep specific NPCs from keeping items sold to them. - Keeps NPCs from being cluttered with stuff like Cloth Caps, Bone Chips, etc.
This commit is contained in:
+58
-57
@@ -82,63 +82,64 @@ char entirecommand[255];
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void UpdateWindowTitle(char* iNewTitle);
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Client::Client(EQStreamInterface* ieqs)
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: Mob("No name", // name
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"", // lastname
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0, // cur_hp
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0, // max_hp
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0, // gender
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0, // race
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0, // class
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BT_Humanoid, // bodytype
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0, // deity
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0, // level
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0, // npctypeid
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0, // size
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0.7, // runspeed
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glm::vec4(),
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0, // light - verified for client innate_light value
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0xFF, // texture
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0xFF, // helmtexture
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0, // ac
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0, // atk
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0, // str
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0, // sta
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0, // dex
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0, // agi
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0, // int
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0, // wis
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0, // cha
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0, // Luclin Hair Colour
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0, // Luclin Beard Color
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0, // Luclin Eye1
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0, // Luclin Eye2
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0, // Luclin Hair Style
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0, // Luclin Face
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0, // Luclin Beard
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0, // Drakkin Heritage
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0, // Drakkin Tattoo
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0, // Drakkin Details
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EQ::TintProfile(), // Armor Tint
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0xff, // AA Title
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0, // see_invis
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0, // see_invis_undead
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0,
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0,
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0,
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0,
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0, // qglobal
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0, // maxlevel
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0, // scalerate
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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false
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),
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Client::Client(EQStreamInterface *ieqs) : Mob(
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"No name", // in_name
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"", // in_lastname
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0, // in_cur_hp
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0, // in_max_hp
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0, // in_gender
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0, // in_race
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0, // in_class
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BT_Humanoid, // in_bodytype
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0, // in_deity
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0, // in_level
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0, // in_npctype_id
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0.0f, // in_size
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0.7f, // in_runspeed
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glm::vec4(), // position
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0, // in_light
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0xFF, // in_texture
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0xFF, // in_helmtexture
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0, // in_ac
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0, // in_atk
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0, // in_str
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0, // in_sta
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0, // in_dex
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0, // in_agi
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0, // in_int
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0, // in_wis
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0, // in_cha
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0, // in_haircolor
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0, // in_beardcolor
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0, // in_eyecolor1
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0, // in_eyecolor2
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0, // in_hairstyle
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0, // in_luclinface
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0, // in_beard
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0, // in_drakkin_heritage
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0, // in_drakkin_tattoo
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0, // in_drakkin_details
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EQ::TintProfile(), // in_armor_tint
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0xff, // in_aa_title
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0, // in_see_invis
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0, // in_see_invis_undead
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0, // in_see_hide
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0, // in_see_improved_hide
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0, // in_hp_regen
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0, // in_mana_regen
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0, // in_qglobal
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0, // in_maxlevel
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0, // in_scalerate
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0, // in_armtexture
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0, // in_bracertexture
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0, // in_handtexture
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0, // in_legtexture
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0, // in_feettexture
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0, // in_usemodel
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false, // in_always_aggros_foes
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0, // in_heroic_strikethrough
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false // in_keeps_sold_items
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),
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hpupdate_timer(2000),
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camp_timer(29000),
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process_timer(100),
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