Updated class naming

This commit is contained in:
dannuic
2026-04-29 13:50:36 -06:00
parent 966ca5cf07
commit a54f93e70f
23 changed files with 309 additions and 410 deletions
+21 -32
View File
@@ -22,45 +22,34 @@
class EQStreamIdentifier;
namespace SoD
{
namespace SoD {
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
extern void Reload();
extern void Register(EQStreamIdentifier& into);
extern void Reload();
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "sod_ops.h"
};
} /*SoD*/
namespace Buff {
class SoD : public Titanium
class Strategy : public StructStrategy
{
public:
SoD() = default;
~SoD() override = default;
Strategy();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "sod_ops.h"
};
class BuffComponent : public Titanium::BuffComponent
{
public:
BuffComponent() = default;
~BuffComponent() override = default;
std::unique_ptr<EQApplicationPacket> RefreshBuffs(EmuOpcode opcode, Mob* mob, bool remove,
bool buff_timers_suspended, const std::vector<uint32_t>& slots) const override;
void SetRefreshType(std::unique_ptr<EQApplicationPacket>& packet, Mob* source, Client* target) const override;
};
} // namespace Buff
} /*SoD*/