Updated class naming

This commit is contained in:
dannuic
2026-04-29 13:50:36 -06:00
parent 966ca5cf07
commit a54f93e70f
23 changed files with 309 additions and 410 deletions
+1 -1
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@@ -16,7 +16,7 @@ class Mob;
class EQApplicationPacket;
class Buffs_Struct;
namespace Buff {
namespace ClientPatch {
class IBuff
{
+1 -1
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@@ -25,7 +25,7 @@ class Client;
class Mob;
class EQApplicationPacket;
namespace Message {
namespace ClientPatch {
template<typename... Args>
concept AllConstChar = (std::is_convertible_v<Args, const char*> && ...);
+20 -18
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@@ -36,32 +36,32 @@ struct ClientComponents
{
switch (version) {
case Version::TOB:
buffComponent = std::make_unique<Buff::TOB>();
messageComponent = std::make_unique<Message::TOB>();
buffComponent = std::make_unique<TOB::BuffComponent>();
messageComponent = std::make_unique<TOB::MessageComponent>();
break;
case Version::RoF2:
buffComponent = std::make_unique<Buff::UF>();
messageComponent = std::make_unique<Message::Titanium>();
buffComponent = std::make_unique<UF::BuffComponent>();
messageComponent = std::make_unique<Titanium::MessageComponent>();
break;
case Version::RoF:
buffComponent = std::make_unique<Buff::UF>();
messageComponent = std::make_unique<Message::Titanium>();
buffComponent = std::make_unique<UF::BuffComponent>();
messageComponent = std::make_unique<Titanium::MessageComponent>();
break;
case Version::UF:
buffComponent = std::make_unique<Buff::UF>();
messageComponent = std::make_unique<Message::Titanium>();
buffComponent = std::make_unique<UF::BuffComponent>();
messageComponent = std::make_unique<Titanium::MessageComponent>();
break;
case Version::SoD:
buffComponent = std::make_unique<Buff::SoD>();
messageComponent = std::make_unique<Message::Titanium>();
buffComponent = std::make_unique<SoD::BuffComponent>();
messageComponent = std::make_unique<Titanium::MessageComponent>();
break;
case Version::SoF:
buffComponent = std::make_unique<Buff::Titanium>();
messageComponent = std::make_unique<Message::Titanium>();
buffComponent = std::make_unique<Titanium::BuffComponent>();
messageComponent = std::make_unique<Titanium::MessageComponent>();
break;
case Version::Titanium:
buffComponent = std::make_unique<Buff::Titanium>();
messageComponent = std::make_unique<Message::Titanium>();
buffComponent = std::make_unique<Titanium::BuffComponent>();
messageComponent = std::make_unique<Titanium::MessageComponent>();
break;
default:
break;
@@ -69,8 +69,8 @@ struct ClientComponents
}
const Version version;
std::unique_ptr<Buff::IBuff> buffComponent;
std::unique_ptr<Message::IMessage> messageComponent;
std::unique_ptr<ClientPatch::IBuff> buffComponent;
std::unique_ptr<ClientPatch::IMessage> messageComponent;
};
// this array must be in the same order as the Version enum because it converts Version to index directly
@@ -88,12 +88,14 @@ static const std::array<ClientComponents, EQ::versions::ClientVersionCount> s_pa
}
};
const std::unique_ptr<Buff::IBuff>& GetBuffComponent(Version version)
template<>
const std::unique_ptr<ClientPatch::IBuff>& GetComponent(Version version)
{
return s_patches.at(static_cast<uint32_t>(version)).buffComponent;
}
const std::unique_ptr<Message::IMessage>& GetMessageComponent(Version version)
template<>
const std::unique_ptr<ClientPatch::IMessage>& GetComponent(Version version)
{
return s_patches.at(static_cast<uint32_t>(version)).messageComponent;
}
+20 -4
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@@ -7,10 +7,26 @@
#include "common/emu_versions.h"
#include <memory>
namespace Buff { class IBuff; }
namespace Message { class IMessage; }
#include "zone/client.h"
namespace ClientPatch {
class IBuff;
class IMessage;
}
// store all static functions for the different patches here
// store all static functions for the different patches here, this can return nullptr for unsupported patches
const std::unique_ptr<Buff::IBuff>& GetBuffComponent(EQ::versions::ClientVersion version);
const std::unique_ptr<Message::IMessage>& GetMessageComponent(EQ::versions::ClientVersion version);
template <typename Component>
const std::unique_ptr<Component>& GetComponent(EQ::versions::ClientVersion version);
template <>
const std::unique_ptr<ClientPatch::IBuff>& GetComponent(EQ::versions::ClientVersion version);
template <>
const std::unique_ptr<ClientPatch::IMessage>& GetComponent(EQ::versions::ClientVersion version);
template <typename Component>
static Component* GetClientComponent(const Client* client)
{
return GetComponent<Component>(client->GetClientVersion()).get();
}
+15 -22
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@@ -22,30 +22,23 @@
class EQStreamIdentifier;
namespace RoF
namespace RoF {
extern void Register(EQStreamIdentifier& into);
extern void Reload();
class Strategy : public StructStrategy
{
public:
Strategy();
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
extern void Reload();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "rof_ops.h"
};
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "rof_ops.h"
};
} /*RoF*/
+15 -22
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@@ -22,30 +22,23 @@
class EQStreamIdentifier;
namespace RoF2
namespace RoF2 {
extern void Register(EQStreamIdentifier& into);
extern void Reload();
class Strategy : public StructStrategy
{
public:
Strategy();
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
extern void Reload();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "rof2_ops.h"
};
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "rof2_ops.h"
};
}; /*RoF2*/
+5 -7
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@@ -4287,12 +4287,10 @@ namespace SoD
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*SoD*/
namespace Buff {
std::unique_ptr<EQApplicationPacket> SoD::RefreshBuffs(EmuOpcode opcode, Mob* mob, bool remove,
bool buff_timers_suspended, const std::vector<uint32_t>& slots) const
std::unique_ptr<EQApplicationPacket> BuffComponent::RefreshBuffs(EmuOpcode opcode, Mob* mob,
bool remove,
bool buff_timers_suspended, const std::vector<uint32_t>& slots) const
{
// SoD only supports target refresh, not self refresh packets
if (opcode == OP_RefreshTargetBuffs) {
@@ -4341,7 +4339,7 @@ std::unique_ptr<EQApplicationPacket> SoD::RefreshBuffs(EmuOpcode opcode, Mob* mo
}
// 0 = self buff window, 1 = self target window, 2 = pet buff or target window, 4 = group, 5 = PC, 7 = NPC
void SoD::SetRefreshType(std::unique_ptr<EQApplicationPacket>& packet, Mob* source, Client* target) const
void BuffComponent::SetRefreshType(std::unique_ptr<EQApplicationPacket>& packet, Mob* source, Client* target) const
{
if (packet) {
BuffIcon_Struct *buff = (BuffIcon_Struct*)packet->pBuffer;
@@ -4358,4 +4356,4 @@ void SoD::SetRefreshType(std::unique_ptr<EQApplicationPacket>& packet, Mob* sour
}
}
} // namespace Buff
} /*SoD*/
+21 -32
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@@ -22,45 +22,34 @@
class EQStreamIdentifier;
namespace SoD
{
namespace SoD {
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
extern void Reload();
extern void Register(EQStreamIdentifier& into);
extern void Reload();
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "sod_ops.h"
};
} /*SoD*/
namespace Buff {
class SoD : public Titanium
class Strategy : public StructStrategy
{
public:
SoD() = default;
~SoD() override = default;
Strategy();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "sod_ops.h"
};
class BuffComponent : public Titanium::BuffComponent
{
public:
BuffComponent() = default;
~BuffComponent() override = default;
std::unique_ptr<EQApplicationPacket> RefreshBuffs(EmuOpcode opcode, Mob* mob, bool remove,
bool buff_timers_suspended, const std::vector<uint32_t>& slots) const override;
void SetRefreshType(std::unique_ptr<EQApplicationPacket>& packet, Mob* source, Client* target) const override;
};
} // namespace Buff
} /*SoD*/
+15 -22
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@@ -22,30 +22,23 @@
class EQStreamIdentifier;
namespace SoF
namespace SoF {
extern void Register(EQStreamIdentifier& into);
extern void Reload();
class Strategy : public StructStrategy
{
public:
Strategy();
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
extern void Reload();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "sof_ops.h"
};
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "sof_ops.h"
};
} /*SoF*/
+13 -20
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@@ -23,27 +23,20 @@ class EQStreamIdentifier;
namespace TEMPLATE {
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
extern void Reload();
extern void Register(EQStreamIdentifier& into);
extern void Reload();
class Strategy : public StructStrategy
{
public:
Strategy();
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
virtual const EQClientVersion ClientVersion() const;
//magic macro to declare our opcodes
#include "ss_declare.h"
#include "TEMPLATE_ops.h"
};
protected:
virtual std::string Describe() const;
virtual const EQClientVersion ClientVersion() const;
//magic macro to declare our opcodes
#include "ss_declare.h"
#include "TEMPLATE_ops.h"
};
};
+10 -16
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@@ -3921,10 +3921,8 @@ namespace Titanium
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*Titanium*/
namespace Message {
std::unique_ptr<EQApplicationPacket> Titanium::Simple(uint32_t color, uint32_t id) const
std::unique_ptr<EQApplicationPacket> MessageComponent::Simple(uint32_t color, uint32_t id) const
{
uint32_t string_id = ResolveID(id);
if (string_id > 0) {
@@ -3940,7 +3938,7 @@ std::unique_ptr<EQApplicationPacket> Titanium::Simple(uint32_t color, uint32_t i
return nullptr;
}
std::unique_ptr<EQApplicationPacket> Titanium::Formatted(
std::unique_ptr<EQApplicationPacket> MessageComponent::Formatted(
uint32_t color, uint32_t id, const std::array<const char*, 9>& args) const
{
uint32_t string_id = ResolveID(id);
@@ -3968,7 +3966,7 @@ std::unique_ptr<EQApplicationPacket> Titanium::Formatted(
return nullptr;
}
std::unique_ptr<EQApplicationPacket> Titanium::InterruptSpell(uint32_t message, uint32_t spawn_id,
std::unique_ptr<EQApplicationPacket> MessageComponent::InterruptSpell(uint32_t message, uint32_t spawn_id,
const char* spell_link) const
{
auto outapp = std::make_unique<EQApplicationPacket>(OP_InterruptCast, sizeof(InterruptCast_Struct));
@@ -3980,7 +3978,7 @@ std::unique_ptr<EQApplicationPacket> Titanium::InterruptSpell(uint32_t message,
return outapp;
}
std::unique_ptr<EQApplicationPacket> Titanium::InterruptSpellOther(Mob* sender, uint32_t message, uint32_t spawn_id,
std::unique_ptr<EQApplicationPacket> MessageComponent::InterruptSpellOther(Mob* sender, uint32_t message, uint32_t spawn_id,
const char* name,
const char* spell_link) const
{
@@ -3993,14 +3991,14 @@ std::unique_ptr<EQApplicationPacket> Titanium::InterruptSpellOther(Mob* sender,
}
// A value of 0 means that the string isn't mapped in this client, valid string ids start at 1
uint32_t Titanium::ResolveID(uint32_t id) const
uint32_t MessageComponent::ResolveID(uint32_t id) const
{
// passthrough — string IDs are defined at the base client level;
// override in patches where IDs need remapping
return id;
}
void Titanium::ResolveArguments(uint32_t id, std::array<const char*, 9>& args) const
void MessageComponent::ResolveArguments(uint32_t id, std::array<const char*, 9>& args) const
{
switch (id) {
case SPELL_FIZZLE:
@@ -4016,11 +4014,7 @@ void Titanium::ResolveArguments(uint32_t id, std::array<const char*, 9>& args) c
}
}
} // namespace Message
namespace Buff {
std::unique_ptr<EQApplicationPacket> Titanium::BuffDefinition(Mob* mob, const Buffs_Struct& buff, int slot,
std::unique_ptr<EQApplicationPacket> BuffComponent::BuffDefinition(Mob* mob, const Buffs_Struct& buff, int slot,
bool fade) const
{
auto outapp = std::make_unique<EQApplicationPacket>(OP_BuffDefinition, sizeof(SpellBuffPacket_Struct));
@@ -4054,12 +4048,12 @@ std::unique_ptr<EQApplicationPacket> Titanium::BuffDefinition(Mob* mob, const Bu
return outapp;
}
std::unique_ptr<EQApplicationPacket> Titanium::RefreshBuffs(EmuOpcode opcode, Mob* mob, bool remove,
std::unique_ptr<EQApplicationPacket> BuffComponent::RefreshBuffs(EmuOpcode opcode, Mob* mob, bool remove,
bool buff_timers_suspended, const std::vector<uint32_t>& slots) const
{
return nullptr;
}
void Titanium::SetRefreshType(std::unique_ptr<EQApplicationPacket>& packet, Mob* source, Client* target) const {}
void BuffComponent::SetRefreshType(std::unique_ptr<EQApplicationPacket>& packet, Mob* source, Client* target) const {}
} // namespace Buff
} /*Titanium*/
+24 -40
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@@ -23,42 +23,30 @@
class EQStreamIdentifier;
namespace Titanium
{
namespace Titanium {
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
extern void Reload();
extern void Register(EQStreamIdentifier& into);
extern void Reload();
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "titanium_ops.h"
};
} /*Titanium*/
// out-going message packets
namespace Message {
class Titanium : public IMessage
class Strategy : public StructStrategy
{
public:
Titanium() = default;
~Titanium() override = default;
Strategy();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "titanium_ops.h"
};
class MessageComponent : public ClientPatch::IMessage
{
public:
MessageComponent() = default;
~MessageComponent() override = default;
std::unique_ptr<EQApplicationPacket> Simple(uint32_t color, uint32_t id) const override;
std::unique_ptr<EQApplicationPacket> Formatted(uint32_t color, uint32_t id,
@@ -75,15 +63,11 @@ protected:
virtual void ResolveArguments(uint32_t id, std::array<const char*, 9>& args) const;
};
} // namespace Message
namespace Buff {
class Titanium : public IBuff
class BuffComponent : public ClientPatch::IBuff
{
public:
Titanium() = default;
~Titanium() override = default;
BuffComponent() = default;
~BuffComponent() override = default;
std::unique_ptr<EQApplicationPacket> BuffDefinition(Mob* mob, const Buffs_Struct& buff, int slot,
bool fade) const override;
@@ -92,5 +76,5 @@ public:
void SetRefreshType(std::unique_ptr<EQApplicationPacket>& packet, Mob* source, Client* target) const override;
};
} // namespace Buff
} /*Titanium*/
+34 -37
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@@ -5478,16 +5478,13 @@ namespace TOB
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*TOB*/
namespace Message {
struct TOBStringIDs
{
static constexpr uint32_t DisarmedTrap = 1458; // You successfully disarmed the trap
};
uint32_t TOB::ResolveID(uint32_t id) const
uint32_t MessageComponent::ResolveID(uint32_t id) const
{
switch (id) {
case YOU_FLURRY:
@@ -5531,11 +5528,11 @@ uint32_t TOB::ResolveID(uint32_t id) const
case DISARMED_TRAP:
return TOBStringIDs::DisarmedTrap;
default:
return Titanium::ResolveID(id);
return Titanium::MessageComponent::ResolveID(id);
}
}
void TOB::ResolveArguments(uint32_t id, std::array<const char*, 9>& args) const
void MessageComponent::ResolveArguments(uint32_t id, std::array<const char*, 9>& args) const
{
switch (id) {
case SPELL_FIZZLE:
@@ -5545,12 +5542,12 @@ void TOB::ResolveArguments(uint32_t id, std::array<const char*, 9>& args) const
// take all arguments (spell link)
break;
default:
Titanium::ResolveArguments(id, args);
Titanium::MessageComponent::ResolveArguments(id, args);
break;
}
}
std::unique_ptr<EQApplicationPacket> TOB::Formatted(uint32_t color, uint32_t id,
std::unique_ptr<EQApplicationPacket> MessageComponent::Formatted(uint32_t color, uint32_t id,
const std::array<const char*, 9>& args) const
{
uint32_t string_id = ResolveID(id);
@@ -5583,7 +5580,7 @@ std::unique_ptr<EQApplicationPacket> TOB::Formatted(uint32_t color, uint32_t id,
return nullptr;
}
std::unique_ptr<EQApplicationPacket> TOB::InterruptSpell(uint32_t message, uint32_t spawn_id,
std::unique_ptr<EQApplicationPacket> MessageComponent::InterruptSpell(uint32_t message, uint32_t spawn_id,
const char* spell_link) const
{
auto outapp = std::make_unique<EQApplicationPacket>(OP_InterruptCast, sizeof(InterruptCast_Struct) + strlen(spell_link) + 1);
@@ -5596,7 +5593,7 @@ std::unique_ptr<EQApplicationPacket> TOB::InterruptSpell(uint32_t message, uint3
return outapp;
}
std::unique_ptr<EQApplicationPacket> TOB::InterruptSpellOther(Mob* sender, uint32_t message, uint32_t spawn_id,
std::unique_ptr<EQApplicationPacket> MessageComponent::InterruptSpellOther(Mob* sender, uint32_t message, uint32_t spawn_id,
const char* name,
const char* spell_link) const
{
@@ -5610,21 +5607,19 @@ std::unique_ptr<EQApplicationPacket> TOB::InterruptSpellOther(Mob* sender, uint3
return outapp;
}
} // namespace Message
namespace Buff {
std::unique_ptr<EQApplicationPacket> TOB::BuffDefinition(Mob* mob, const Buffs_Struct& buff, int slot, bool fade) const
std::unique_ptr<EQApplicationPacket> BuffComponent::BuffDefinition(Mob* mob, const Buffs_Struct& buff, int slot, bool fade) const
{
auto packet = std::make_unique<EQApplicationPacket>(OP_BuffDefinition, sizeof(::TOB::structs::EQAffectPacket_Struct));
auto affect = reinterpret_cast<::TOB::structs::EQAffectPacket_Struct*>(packet->pBuffer);
auto packet = std::make_unique<EQApplicationPacket>(OP_BuffDefinition, sizeof(structs::EQAffectPacket_Struct));
auto affect = reinterpret_cast<structs::EQAffectPacket_Struct*>(packet->pBuffer);
// base packet
affect->entity_id = mob->GetID();
affect->unknown004 = 0;
affect->slot_id = ::TOB::ServerToTOBBuffSlot(slot);
affect->slot_id = ServerToTOBBuffSlot(slot);
affect->buff_fade = fade ? 1 : 2; // 1 is remove, 2 is modify, 3 is add (only seen 1 and 2 sent)
memset(&affect->affect, 0, sizeof(affect->affect));
// affect slots
for (int affect_slot = 0; affect_slot < 6; ++affect_slot) {
// all of this is unknown, just what we've seen
@@ -5633,22 +5628,24 @@ std::unique_ptr<EQApplicationPacket> TOB::BuffDefinition(Mob* mob, const Buffs_S
affect->affect.slots[affect_slot].value = 0; // this is always 0
}
// affect info
affect->affect.caster_id.Id = buff.casterid;
affect->affect.caster_id.WorldId = RuleI(World, Id);
affect->affect.caster_id.Reserved = 0;
affect->affect.flags = 0;
affect->affect.spell_id = buff.spellid;
affect->affect.duration = buff.ticsremaining;
affect->affect.initial_duration = buff.ticsremaining; // TODO: this isn't correct, it's the total duration
affect->affect.hit_count = buff.hit_number;
affect->affect.viral_timer = 0;
affect->affect.modifier = static_cast<float>(buff.instrument_mod) / 10.f;
affect->affect.y = static_cast<float>(buff.caston_y);
affect->affect.x = static_cast<float>(buff.caston_x);
affect->affect.z = static_cast<float>(buff.caston_z);
affect->affect.type = 2;
affect->affect.level = buff.casterlevel > 0 ? buff.casterlevel : mob->GetLevel();
if (!fade) {
// affect info
affect->affect.caster_id.Id = buff.casterid;
affect->affect.caster_id.WorldId = RuleI(World, Id);
affect->affect.caster_id.Reserved = 0;
affect->affect.flags = 0;
affect->affect.spell_id = buff.spellid;
affect->affect.duration = buff.ticsremaining;
affect->affect.initial_duration = buff.ticsremaining; // TODO: this isn't correct, it's the total duration
affect->affect.hit_count = buff.hit_number;
affect->affect.viral_timer = 0;
affect->affect.modifier = static_cast<float>(buff.instrument_mod) / 10.f;
affect->affect.y = static_cast<float>(buff.caston_y);
affect->affect.x = static_cast<float>(buff.caston_x);
affect->affect.z = static_cast<float>(buff.caston_z);
affect->affect.type = 2;
affect->affect.level = buff.casterlevel > 0 ? buff.casterlevel : mob->GetLevel();
}
//no idea if these are right; eqlib doesn't seem to know either
if (buff.dot_rune > 0)
@@ -5666,7 +5663,7 @@ std::unique_ptr<EQApplicationPacket> TOB::BuffDefinition(Mob* mob, const Buffs_S
return packet;
}
std::unique_ptr<EQApplicationPacket> TOB::RefreshBuffs(EmuOpcode opcode, Mob* mob, bool remove,
std::unique_ptr<EQApplicationPacket> BuffComponent::RefreshBuffs(EmuOpcode opcode, Mob* mob, bool remove,
bool buff_timers_suspended, const std::vector<uint32_t>& slots) const
{
Buffs_Struct* buffs = mob->GetBuffs();
@@ -5710,7 +5707,7 @@ std::unique_ptr<EQApplicationPacket> TOB::RefreshBuffs(EmuOpcode opcode, Mob* mo
}
// 0 = self buff window, 1 = self target window, 2 = pet buff or target window, 4 = group, 5 = PC, 7 = NPC
void TOB::SetRefreshType(std::unique_ptr<EQApplicationPacket>& packet, Mob* source, Client* target) const
void BuffComponent::SetRefreshType(std::unique_ptr<EQApplicationPacket>& packet, Mob* source, Client* target) const
{
if (packet) {
unsigned char* type = &packet->pBuffer[packet->size - 2];
@@ -5728,4 +5725,4 @@ void TOB::SetRefreshType(std::unique_ptr<EQApplicationPacket>& packet, Mob* sour
}
}
} // namespace Buff
} /*TOB*/
+24 -40
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@@ -5,42 +5,30 @@
class EQStreamIdentifier;
namespace TOB
{
namespace TOB {
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier& into);
extern void Reload();
extern void Register(EQStreamIdentifier& into);
extern void Reload();
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "tob_ops.h"
};
}; /*TOB*/
namespace Message {
class TOB : public Titanium
class Strategy : public StructStrategy
{
public:
TOB() = default;
~TOB() override = default;
Strategy();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "tob_ops.h"
};
class MessageComponent : public Titanium::MessageComponent
{
public:
MessageComponent() = default;
~MessageComponent() override = default;
std::unique_ptr<EQApplicationPacket> Formatted(uint32_t color, uint32_t id,
const std::array<const char*, 9>& args) const override;
@@ -55,15 +43,11 @@ protected:
void ResolveArguments(uint32_t id, std::array<const char*, 9>& args) const override;
};
} // namespace Message
namespace Buff {
class TOB : public UF
class BuffComponent : public UF::BuffComponent
{
public:
TOB() = default;
~TOB() override = default;
BuffComponent() = default;
~BuffComponent() override = default;
std::unique_ptr<EQApplicationPacket>
BuffDefinition(Mob* mob, const Buffs_Struct& buff, int slot, bool fade) const override;
@@ -72,4 +56,4 @@ public:
void SetRefreshType(std::unique_ptr<EQApplicationPacket>& packet, Mob* source, Client* target) const override;
};
} // namespace Buff
}; /*TOB*/
+4 -6
View File
@@ -5235,12 +5235,10 @@ namespace UF
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*UF*/
namespace Buff {
std::unique_ptr<EQApplicationPacket> UF::RefreshBuffs(EmuOpcode opcode, Mob* mob, bool remove,
bool buff_timers_suspended, const std::vector<uint32_t>& slots) const
std::unique_ptr<EQApplicationPacket> BuffComponent::RefreshBuffs(EmuOpcode opcode, Mob* mob,
bool remove,
bool buff_timers_suspended, const std::vector<uint32_t>& slots) const
{
// UF introduced the self update buff packet
@@ -5286,4 +5284,4 @@ std::unique_ptr<EQApplicationPacket> UF::RefreshBuffs(EmuOpcode opcode, Mob* mob
return outapp;
}
} // namespace Buff
} /*UF*/
+21 -32
View File
@@ -22,44 +22,33 @@
class EQStreamIdentifier;
namespace UF
{
namespace UF {
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
extern void Reload();
extern void Register(EQStreamIdentifier& into);
extern void Reload();
//you should not directly access anything below..
//I just dont feel like making a seperate header for it.
class Strategy : public StructStrategy {
public:
Strategy();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "uf_ops.h"
};
}; /*UF*/
namespace Buff {
class UF : public SoD
class Strategy : public StructStrategy
{
public:
UF() = default;
~UF() override = default;
Strategy();
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "uf_ops.h"
};
class BuffComponent : public SoD::BuffComponent
{
public:
BuffComponent() = default;
~BuffComponent() override = default;
std::unique_ptr<EQApplicationPacket> RefreshBuffs(EmuOpcode opcode, Mob* mob, bool remove,
bool buff_timers_suspended, const std::vector<uint32_t>& slots) const override;
};
} // namespace Buff
}; /*UF*/