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Rework spell aggro based on http://www.eqemulator.org/forums/showthread.php?t=39819<F37>
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+2
-2
@@ -879,8 +879,8 @@ public:
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bool Charmed() const { return charmed; }
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static uint32 GetLevelHP(uint8 tlevel);
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uint32 GetZoneID() const; //for perl
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virtual int32 CheckAggroAmount(uint16 spell_id, bool isproc = false);
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virtual int32 CheckHealAggroAmount(uint16 spell_id, uint32 heal_possible = 0);
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virtual int32 CheckAggroAmount(uint16 spell_id, Mob *target, bool isproc = false);
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virtual int32 CheckHealAggroAmount(uint16 spell_id, Mob *target, uint32 heal_possible = 0);
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uint32 GetInstrumentMod(uint16 spell_id) const;
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int CalcSpellEffectValue(uint16 spell_id, int effect_id, int caster_level = 1, uint32 instrument_mod = 10, Mob *caster = nullptr, int ticsremaining = 0);
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