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Rework spell aggro based on http://www.eqemulator.org/forums/showthread.php?t=39819<F37>
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+2
-2
@@ -41,7 +41,7 @@ class EntityList;
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class Group;
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class Merc;
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class Mob;
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class NPC;
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class NPC;
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class Object;
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class Petition;
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class Raid;
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@@ -333,7 +333,7 @@ public:
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void SendAlarm(Trap* trap, Mob* currenttarget, uint8 kos);
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Trap* FindNearbyTrap(Mob* searcher, float max_dist);
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void AddHealAggro(Mob* target, Mob* caster, uint16 thedam);
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void AddHealAggro(Mob* target, Mob* caster, uint16 hate);
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Mob* FindDefenseNPC(uint32 npcid);
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void OpenDoorsNear(NPC* opener);
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void UpdateWho(bool iSendFullUpdate = false);
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